Special levels/encounters

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Message
Author
paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Special levels/encounters

#1 Post by paboperfecto »

If I get a chance to enter a special level such as the elven ruins or the lost merchant and I don't take it, do I lose the chance forever? I had a level two character that went into the lost merchant level that just got eaten alive by the thieves in there and was wondering if skipping it in the future would prevent me from ever doing it with that character.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Special levels/encounters

#2 Post by darkgod »

It depends, all special encounters are special.
The mage quest stays, the elven ruins just reveals an entrance to an ancient tomb so it stays. But the lost merchant is only a one time thing.

What level did you encounter the lost merchant ? maybe it is generated too early.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: Special levels/encounters

#3 Post by paboperfecto »

I had cleared out level 1 of the starting dungeon and was leaving it to head to the town to ID my scrolls and potions. As soon as I stepped into the wilderness I got the message for the level. I've played 5 or 6 games since then and haven't gotten the message yet so maybe I was just freakishly "lucky" that first time.

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: Special levels/encounters

#4 Post by paboperfecto »

Ha....seconds after I posted my last reply I got it again. Cleared out level the first level, went to the town and on my way to trollshaws I found the traps door. Character level 2.....

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Special levels/encounters

#5 Post by darkgod »

Yes it is luck, but since there are not many special enouncters it uses what it can.
I should add a guaranted minimun level probably
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: Special levels/encounters

#6 Post by paboperfecto »

I'm usually opposed to a hard lower limit in games like this...the variety and challenge of taking things on at low levels is usually worth it with so little time invested in the character to that point. From what I've seen it should be possible to complete the level at character level 2 or 3 with some proper scrolls and a bit of luck (those traps on the bottom level are brutal).

Is it possible to change the code a bit so that the RNG decides you should have an encounter, chooses the lost merchant and at that point it compares your level to the level range for the encounter and either returns that encounter or nothing? If nothing is returned you go about your way never realizing what happened.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Special levels/encounters

#7 Post by darkgod »

yes encounters can hav special filtering rules .. humm
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Jaorin
Halfling
Posts: 102
Joined: Wed Jun 27, 2007 12:54 pm
Contact:

Re: Special levels/encounters

#8 Post by Jaorin »

I just finished the merchant/bandit quest. I chose to threaten the bandit and join with the merchant. The bandits killed the merchant and I managed to kill the bandits.

Is there any reward for this that would be different if you worked with the bandits?

I got a bunch of ego daggers and a galvorn mace from the place. I managed to do it at level 4 as a fighter.

bio_hazard
Wyrmic
Posts: 233
Joined: Thu Dec 20, 2007 12:08 am
Location: California

Re: Special levels/encounters

#9 Post by bio_hazard »

Thanks for asking this- I just did the same thing- the merchant died within a few turns of entering the level...

Stupid question: many of the p's would disappear, or blink away when I attempted to hit them. Is this a feature?

Jaorin
Halfling
Posts: 102
Joined: Wed Jun 27, 2007 12:54 pm
Contact:

Re: Special levels/encounters

#10 Post by Jaorin »

Yeah, they were blinking like crazy for me off and on. I also generated in a wall on the last level. It didn't ruin my character this time (every other time it happened I couldn't move or do anything).

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Special levels/encounters

#11 Post by darkgod »

They are stealthed.

As for outcomes, there are 3 possible ones, rallying with the bandits will provide rewards in next betas
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Gwai
Sher'Tul
Posts: 1091
Joined: Wed Apr 27, 2005 1:55 pm

Re: Special levels/encounters

#12 Post by Gwai »

I'll be virtuous and at least side with the merchant until then, in that case!

Jaorin
Halfling
Posts: 102
Joined: Wed Jun 27, 2007 12:54 pm
Contact:

Re: Special levels/encounters

#13 Post by Jaorin »

Does the *rare goods* shop in Minas Tirith have anything to do with this quest?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Special levels/encounters

#14 Post by darkgod »

Could be could be :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Jaorin
Halfling
Posts: 102
Joined: Wed Jun 27, 2007 12:54 pm
Contact:

Re: Special levels/encounters

#15 Post by Jaorin »

Yay!! I saved the merchant on my current character and he does indeed open the shop in Minis Tirith. It had a bunch of ego items in it for me.

Post Reply