Antimagic and infusions

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Obsidian
Cornac
Posts: 31
Joined: Wed Nov 24, 2010 6:00 pm

Re: Antimagic and infusions

#16 Post by Obsidian »

Ahah, Town of Mages was the issue, I had picked up a randart staff and gave it over...

Alas. Not as if my Cursed is going to survive much longer anyways :).

Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Re: Antimagic and infusions

#17 Post by Chattius »

I think i finished the Town of Mages quest before accepting Antimagic.
While i was in the 10 levels to finish antimagic i did the quest which needed rod of recall to finish. Using the rod didn't prevent me from finishing Antimagic.

Omega Blue
Thalore
Posts: 190
Joined: Sun Oct 31, 2010 2:50 pm

Re: Antimagic and infusions

#18 Post by Omega Blue »

What would considered to be magic items? I guess magical weapons and armor don't count, wands do. What about rings and amulets?

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Antimagic and infusions

#19 Post by greycat »

You're allowed to wear anything your stats will permit. The limitation is on activating things, like wands. You're allowed to activate the Orb of Scrying for sure. I don't know whether you're allowed to activate the Summerlight Phial or not.

Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Antimagic and infusions

#20 Post by Taxorgian »

As far as I can tell you seem to be able to activate any artifact you have with no penalty. Unless there is something you cannot use but still doesn't deactivate Antimagic Shield and the other antimagic skills. Caveat: I've not gotten the Burninator with antimagic activated to test it, but both Rods are OK (I was kind of surprised, actually), as are the Vargh[sp] Redemption, the Summertide Phial, Eden's Guile, the Whatever-the-new-name-is-for-the-Arkenstone and (using) the Blood of Life.

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