I must say, I was against this change at first. Havent had a chance to play new version i'm still at work. Then I realized, the *mancers are basically archmages but sacrifice one or two trees for one new one. I liked the idea of specializing, but realized I like the idea of having ALL options available to me. If I want to be a pyromancer I could just only pick fire talents, or I could be an elementalist and use all of the elements.
I still havent unlocked a single mage class, or, "talent" now!
Im liking the idea more now though, instead of unlocking new clases that are slightly different from the base, you can unlock talents and expand and improve an existing class. I want to see more of this. I was going to suggest needing a new wilder class (I think theres only 2??) but maybe unlocking new trees could work.
(PS. I want to be able to play a possesor again!)
Mage class changes in 18b!
Moderator: Moderator