Zigur

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Zigur

#1 Post by greycat »

What causes the town of Zigur (not) to appear on the map in the first place?

Level 7 dwarven wyrmic, no runes on me, accepted Imbue Item as a reward from a couple alchemists in the Trollshaws, so I do have a Mana resource, although I have not yet used Imbue Item on anything.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Zigur

#2 Post by edge2054 »

Having a mana bar will hide the town from you. As will a Vim, Negative (Positive too next Beta), and... not sure if anything else does.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Zigur

#3 Post by greycat »

Well... shit. That makes things really rough, doesn't it? I have to make it to level 15-or-so without ever accepting an Alchemist's (or Seer/Loremaster/whoever gives Premonition)'s best reward?

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Zigur

#4 Post by Vee »

Code: Select all

if not game.player:knowTalent(game.player.T_MANA_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_VIM_POOL) and not game.player:knowTalent(game.player.T_NEGATIVE_POOL) and not game.player:knowTalent(game.player.T_POSITIVE_POOL)
Don't ask me why the VIM_POOL appears twice...

Only... This code is in the zone file, so should be evaluated once you enter the wilderness the first time. If you got the MANA bar in the Trollshaws, this might be a bug (or feature). As I almost always go to Zigur with wilders (as the weapon store there often has steel weapons) I haven't had problems finding the town.

Just go upstairs before doing any Quest in the Trollshaws. If you're good, you can get antimagic as soon as level 11 then.
greycat wrote:An intervention was required (kill -9)

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Zigur

#5 Post by Sirrocco »

If you've visited the place and gotten the quest already, though, getting a mana bar won't hide it from you (and as long as you don't use the powers attached to the mana bar, won't fail the quest, either.).

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: Zigur

#6 Post by Dervis »

That issue only prevents picking up the quest in the first place... after you accept the quest you can accept any magic rewards and be ok as long as you don't activate them.

I tend to jump straight out of trollshaws and pick up the quest at level 1 just to make sure i'm not forced to pass on an escort reward should it come by.

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Zigur

#7 Post by Vee »

Same here - if I want Antimagic, I pick up the quest first thing (and a better weapon if the store has it).

And the test will be a little easier as the spawns scale with player level. (afaik)
Got Antimagic on a wyrmic around level 12-13 once... Just hope you don't get a Dread... That would mean a lot of running and trying to actually hit it once in a blue moon.
greycat wrote:An intervention was required (kill -9)

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