Show off your randarts!
Moderator: Moderator
Show off your randarts!
My Sun Paladin has found these:
Mucuswind (shield)
Armor 2, Defense 4
Damage on hit (melee): 9 blight, 9 acid
Increases resistances: 24% acid
Blackwedge (leather boots)
Armour 1, Defense 0
Damage on hit (melee): 18 darkness
Increases resistances: 15% darkness
Increases damage type: 6% darkness
Saw some other nice stuff in some shops too, but all too expensive.
Mucuswind (shield)
Armor 2, Defense 4
Damage on hit (melee): 9 blight, 9 acid
Increases resistances: 24% acid
Blackwedge (leather boots)
Armour 1, Defense 0
Damage on hit (melee): 18 darkness
Increases resistances: 15% darkness
Increases damage type: 6% darkness
Saw some other nice stuff in some shops too, but all too expensive.
Re: Show off your randarts!
not a randart but still i love it
Main armor
f) fortifying dwarven-steel plate armour of the dragon (5 def, 11 armor)
Type: armor / massive
When wielded/worn:
Armor 11, Defense 5, Ranged Defense 0
Fatigue 24%
Increases stats: 7 Strength,7 Constitution.
Increases resistances: 7% acid,8% fire,8% physical,7% cold,6% lightning.
Reduces talent cooldowns: Rush (10).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Maximum life 54
and this one is one
Dropped by Ukruk the Fierce
e) Emelussra
Type: lite / lite
When wielded/worn:
Increases stats: 4 Constitution,1 Dexterity,4 Magic,1 Strength,1 Cunning.
Light radius 4
Main armor
f) fortifying dwarven-steel plate armour of the dragon (5 def, 11 armor)
Type: armor / massive
When wielded/worn:
Armor 11, Defense 5, Ranged Defense 0
Fatigue 24%
Increases stats: 7 Strength,7 Constitution.
Increases resistances: 7% acid,8% fire,8% physical,7% cold,6% lightning.
Reduces talent cooldowns: Rush (10).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Maximum life 54
and this one is one
Dropped by Ukruk the Fierce
e) Emelussra
Type: lite / lite
When wielded/worn:
Increases stats: 4 Constitution,1 Dexterity,4 Magic,1 Strength,1 Cunning.
Light radius 4
You are likely to be eaten by a grue
Re: Show off your randarts!
I can only remember one really good randart I found in the Old Forest lvl 2... one of those you keep until the end-game probably:
?? (rough leather gloves)
20% Disarm Immunity
85% Stun Immunity
?? (rough leather gloves)
20% Disarm Immunity
85% Stun Immunity
Re: Show off your randarts!
I forget the name since the character died, but I found this wizard hat with 15 spellpower.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"
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- Thalore
- Posts: 158
- Joined: Wed May 19, 2010 4:05 am
Re: Show off your randarts!
x) Nerekira the voratun greatsword (64-102.4 power, 4 apr)
Type: weapon / greatsword
64 Power [Range 1.60] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 3 Magic,2 Willpower.
Increases spell save: 6.
Increases silence immunity: 10%.
Spellpower 10, Spell Crit 15%
SRSLY?!?!?!?!
Ok I guess that maaaay work with an Arcane blade...but for my Zerker?!?!?!

Type: weapon / greatsword
64 Power [Range 1.60] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 3 Magic,2 Willpower.
Increases spell save: 6.
Increases silence immunity: 10%.
Spellpower 10, Spell Crit 15%
SRSLY?!?!?!?!
Ok I guess that maaaay work with an Arcane blade...but for my Zerker?!?!?!

Re: Show off your randarts!
My recently deceased mage got a hold of iron mace that increase spellpower by 12...then got a shirt which increase spellpower by 24...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...
Re: Show off your randarts!
Elara the Darkwrither, Coak
Armor 0, def 2, ranged def 0
damage on hit (melee): 39 darkness
increases resitances: 9% darkness
increases damage type: 10% darkness
found it on an archer, but seems like its pretty hardcore for a cloak.
Armor 0, def 2, ranged def 0
damage on hit (melee): 39 darkness
increases resitances: 9% darkness
increases damage type: 10% darkness
found it on an archer, but seems like its pretty hardcore for a cloak.
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- Wyrmic
- Posts: 216
- Joined: Tue Mar 31, 2009 7:45 pm
- Location: New Mexico
Re: Show off your randarts!
Yeah, this just made flurry pretty darn awesome, especially since I picked this up for my rogue very early in the game:
Muckmoon the cashmere wizard hat (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Damage on hit(melee): 12 blight,24 acid,12 poison.
Increases resistances: 12% blight,6% acid.
Muckmoon the cashmere wizard hat (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Damage on hit(melee): 12 blight,24 acid,12 poison.
Increases resistances: 12% blight,6% acid.
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- Wyrmic
- Posts: 217
- Joined: Mon Oct 30, 2006 1:47 am
Re: Show off your randarts!
found this one with a fighter, naturally...
phlegmbender -
9.5-12.35 power
damage on hit (melee): 6 lightning, 18 darkness, 15 poison, 12 nature
increase damage: 6% physical, 10% darkness, 10% nature, 6% mind
phlegmbender -
9.5-12.35 power
damage on hit (melee): 6 lightning, 18 darkness, 15 poison, 12 nature
increase damage: 6% physical, 10% darkness, 10% nature, 6% mind
Re: Show off your randarts!
Not a randart but might as well be:
elemental poisonous dragonbone arrow (51-71.4 power, 18 apr)
Type: ammo / arrow
51 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 13 acid,17 ice,24 fire,17 lightning,51 poison.
Yep, these arrows sell for almost 4g each. =P
elemental poisonous dragonbone arrow (51-71.4 power, 18 apr)
Type: ammo / arrow
51 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 13 acid,17 ice,24 fire,17 lightning,51 poison.
Yep, these arrows sell for almost 4g each. =P
Re: Show off your randarts!
It'll be a bit before I can spit out exact stats, but my latest archer found an absolutely hilarious randart elm longbow on level seven or so of the blighted ruins. What's funny about it is whatever the stats are on the thing, it's got 30 blight and 24 nature damage per strike involved. In other words, my archer's currently doing more damage to people when it hits enemies with the bow than when I shoot things with it.
It'd be pretty rockin' if it were on an actual melee weapon
EDIT: Tis NOZILADIR. It, in fact, has that 54 combined blight and nature damage as its only unique feature. I am saddened it's getting swapped out for a mighty yew bow
In other news, 'Adewe':
When wielded:
Physical power 2
Damage on hit (melee): 15 fire, 6 acid, 15 cold, 12 poison
Increases damage type: 16% cold, 4% darkness
Increases critical damage modifer: +6%
Shame it's an iron mace
It'd be pretty rockin' if it were on an actual melee weapon

EDIT: Tis NOZILADIR. It, in fact, has that 54 combined blight and nature damage as its only unique feature. I am saddened it's getting swapped out for a mighty yew bow

In other news, 'Adewe':
When wielded:
Physical power 2
Damage on hit (melee): 15 fire, 6 acid, 15 cold, 12 poison
Increases damage type: 16% cold, 4% darkness
Increases critical damage modifer: +6%
Shame it's an iron mace

Re: Show off your randarts!
Neriwe the dwarven-steel dagger (17-22.1 power, 7 apr)
Type: weapon / dagger
17 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Attack 0, Armor Penetration 2, Physical Crit 2%, Physical power 0
Increases stats: 4 Magic,2 Dexterity,10 Cunning.
Increases critical damage modifier: +2%.
Dropped by cutpurse
Found this in the maze. 10 Cunning is quite a lot in early game
Type: weapon / dagger
17 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Attack 0, Armor Penetration 2, Physical Crit 2%, Physical power 0
Increases stats: 4 Magic,2 Dexterity,10 Cunning.
Increases critical damage modifier: +2%.
Dropped by cutpurse
Found this in the maze. 10 Cunning is quite a lot in early game

greycat wrote:An intervention was required (kill -9)
Re: Show off your randarts!
What my L4 Dwarf Cursed just found (and is using for now):
Rainbearer the linen wizard hat (1 def, 0 armor)
2 encumbrance
Armor 0, Defense 1, Ranged Defense 0
Increases Stats: 9 Strength, 2 Cunning
Damage on hit (melee): 9 nature.
Spellpower 0, Spell Crit 6%
Rainbearer the linen wizard hat (1 def, 0 armor)
2 encumbrance
Armor 0, Defense 1, Ranged Defense 0
Increases Stats: 9 Strength, 2 Cunning
Damage on hit (melee): 9 nature.
Spellpower 0, Spell Crit 6%
Oooh that's a great item...for my char that just died....
Re: Show off your randarts!
Yesterday after firing up a hobbit shadowblade and heading to the maze, the first randart I found was a dagger with the "immune to teleportation" flag. As in, if you teleport or phase door, you drop the dagger.
As I didn't have ID yet, it went something like this:
"Sweet--a rune covered dagger!" Then, phase door to get near the stairs, then to town for ID. No rune covered dagger. Back to the Maze, find dagger on the floor, phase door to get near the stairs, back to down, no dagger. Bang head on wall.
As I didn't have ID yet, it went something like this:
"Sweet--a rune covered dagger!" Then, phase door to get near the stairs, then to town for ID. No rune covered dagger. Back to the Maze, find dagger on the floor, phase door to get near the stairs, back to down, no dagger. Bang head on wall.
Re: Show off your randarts!
Haha, that's hilarious :)