[Beta 15b] End fight comments

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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

[Beta 15b] End fight comments

#1 Post by Graziel »

I save scumed final fight to try few tactics and all i got was pummeled to death.

1 ) Infusions are worth almost nothing as they can outdamage any heal you get. (I have regen 601 and heal 500, wild +res gave 30% but look at 5 )
2 ) Aeryn will dumbly use Illumination which can blind only player...(both of mages are immune to blind)
3 ) Mages have like too much resist all (Elandar 32% and Argoniel 42%)
4 ) Portals are closed by Orb of Many Ways ( if i didnt save scum i would have to die a bit to know that, why not Orbs of Command like in the tunnels?)
5 ) Curse of vulnerability takes off 70% of your all resists, curse of defensless 57 save throws, and acid splash armor by 46 and attack by 41 sum them and you have worthless melee class. Manathrust dealt me once 900+ critical damage.
6 ) Portals are way too far away for melee chars - even if i would have Controled phase door rune it takes 7 turns min to charge it and running while mage shoots at you with 400+ manathrust isnt good idea.
7 ) Antimagic - Aura of silence doesnt do much difference they either resist it or shake it off next turn.(70 will and 65 will while i had 37)
8 ) There is something strange with damage they deal once i had 600 and died next turn and in log only thing i had was 80 darkness damage done to me, other time i got from 1600 to -37 and logs also didnt mention that much damage
9 ) Im sure i was more than ready for final fight - i walked throu all prides like it was nothing(each hit dealt like 800 dmg and some criticals was 1700, and they did like 200 dmg at most except elites which did multi hits/turn, in bloodbath my natural regen was enough to stand it)
10 ) after browsing throu code i saw mages now get natural 20 armor 20 def and also from clothes they wear.
11 ) They have natural 50% stun resistance.
12 ) Game litteraly crawls in term of speed(sometimes takes 20 sec to do anything)
13 ) Elites comming throu portals and summoning next elites doesn't help much, like deamons that can blind/disarm deal massive phy damage.
14 ) Aeryn doesnt make much difference in fight as she drops dead in around 5 turns.

As i tried it about 10 times i only succeded it 1 time when Curse of vulnerability wasnt cast, only mob that came throu portal was ghul, Aeryn didnt cast illumination and was fighting with Argoniel. I menaged to stun(or dazed i dont remember) Elandar, then Shatter Armor and then finish him with few blows. Argoniel didnt make up much resistance after that.

Things to consider to change:

- Curse of vulnerability eigher make it that it will not get negative resistances (0 at most) OR in my opinion better idea make it negates % of resistance and not substract it (i.e 50% of 70% cold resistance gets into 35% cold resist)
- Portals should generate rising in difficulity mobs ( i.e turn 1-4 ghuls or vampires, then turn 5-7 ghasts or master vampires then 8-9 ghoulkings or vampire lords and turn 10+ major undeads this way classes that need to kill to power up gets some)
- Make mages surrounded in shield( like ice wall ) that disappears after closing all portals.(also make time limit?)
- Remove Aeryn Illumination or give her better AI
- Make mages vulnerable to different effects (i.e. Argoniel resistant only to physical effects and Elandar only to magical.)
- Either tone down a bit damage they do or make heal scale to larger numbers.



I have to say that last fight is all about luck.

Char dump before fight:

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  84
Race             : Halfling     DEX:  62
Class            : Berserker    MAG:  20
Level            : 49           WIL:  49
Exp              : 95%          CUN:  39
Gold             : 2136.71      CON:  65

Attack(Main Hand): 201          Life             :     1948/1948Encumbrance      : 146/191
Damage(Main Hand): 418          Stamina          :     249/332  Difficulty       : Normal
APR   (Main Hand):  25          Mana             :     523/583
Crit  (Main Hand):  47%         
Speed (Main Hand): 1.29         
                                
                                Equilibrium      :     0

Fatigue          : 19%          Spellpower       : 20
Armor            : 34.4         Spell Crit       : 11.2%
Defense          : 33.2         Spell Speed      : 1
Ranged Defense   : 33.2         

All damage       : 0%
Physical damage  : 22%
Cold damage      : 5%
Blight damage    : 8%

Physical Save    : 42.875
Spell Save       : 29.875
Mental Save      : 22.625

All Resists:   0%
Physical Resist(cap):   2%( 70%)
Arcane Resist(cap):  10%( 70%)
Fire Resist(cap):  40%( 70%)
Cold Resist(cap):  55%( 70%)
Lightning Resist(cap):  15%( 70%)
Acid Resist(cap):  40%( 70%)
Nature Resist(cap):  30%( 70%)
Blight Resist(cap):  53%( 70%)
Darkness Resist(cap):  25%( 70%)
Mind Resist(cap):  35%( 70%)
Confusion Resistance:  80%
Blind Resistance:  20%
Disarm Resistance:  30%
Pinning Resistance:  70%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:  80%

Number of NPC killed: 5698
Most killed NPC: cold drake hatchling (380)

  [Talents Chart]

 - Technique / Two-handed weapons     (mastery 1.40)
    Death Dance (class)               5/5
    Berserker (class)                 5/5
    Warshout (class)                  1/5
    Death Blow (class)                1/5
 - Technique / Two-handed weapons     (mastery 1.30)
    Stunning Blow (class)             1/5
    Sunder Armour (class)             4/5
    Sunder Arms (class)               0/5
    Blood Frenzy (class)              0/5
 - Technique / Bloodthirst            (mastery 1.20)
    Bloodbath (class)                 5/5
    Mortal Terror (class)             5/5
    Bloodrage (class)                 5/5
    Unstoppable (class)               5/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           5/5
    Rush (class)                      1/5
    Perfect Strike (class)            1/5
    Blinding Speed (class)            5/5
 - Technique / Combat techniques      (mastery 1.30)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              2/5
    Unending Frenzy (class)           5/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         10/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             1/5
    Evasion (generic)                 2/5
 - Wild-gift / Antimagic              (mastery 1.00)
    Resolve (generic)                 5/5
    Aura of Silence (generic)         2/5
    Antimagic Shield (generic)        0/5
    Mana Clash (generic)              0/5

  [Current Effects]

- Precise Strikes
- Berserker

  [Completed Quests]

 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- The Sect of Kryl-Feijan
You discovered a sect worshiping a demon named Kryl-Feijan in a crypt.
They were trying to bring it back into the world using a human sacrifice.
You have defeated the acolytes and saved the woman. She told you she is the daugther of a rich merchant of Last Hope.
 -- Escort: repented thief (level 5 of Trollshaws)
You successfully escorted the repented thief to the recall portal on level 5 of Trollshaws.
As a reward you improved talent Heightened Senses (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- Back and there again
You have created a portal back to Maj'Eyal, you should try to talk to someone in Last Hope about establishing a link back.
You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.
You gave the Orb of Many Ways to Tannen for study while you look for the athame and diamond in Reknor.
You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.
Tannen revealed the vile scum he really is and trapped you in his tower.
 -- Escort: worried loremaster (level 1 of Tol Falas)
You failed to protect the worried loremaster from death by poison trap.
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Escort: lone alchemist (level 8 of Tol Falas)
You failed to protect the lone alchemist from death by orc blood mage.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
 -- Escort: injured seer (level 3 of Old Forest)
You failed to protect the injured seer from death by white worm mass.
 -- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an elf and an orc fighting.
You decided to side with the elven lady.
Fillarel told you to go to the south west and meet with High Sun Paladin Aeryn.
 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them, the more you have the weaker the shield will be.
 -- Escort: repented thief (level 2 of Old Forest)
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest.
As a reward you improved Dexterity by +2.
 -- Escort: lone alchemist (level 4 of Tol Falas)
You failed to protect the lone alchemist from death by fire blast trap.
 -- Escort: lost sun paladin (level 3 of Tol Falas)
You successfully escorted the lost sun paladin to the recall portal on level 3 of Tol Falas.
As a reward you improved Strength by +2.
 -- Escort: lost sun paladin (level 4 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Trollshaws.
As a reward you improved Strength by +2.
 -- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth he belongs to that is dedicated to combat magic.
 -- Eight legs of wonder
   You have killed Ungolë in Ardhungol and saved the sun paladin.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
 -- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   

  [Active Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   

   * All prides lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!   
 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride, now you must venture inside the most dangerous place of this world, the High Peak.
Seek the Sorcerers and stop them before they bend the world to their will.
To enter you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- The Doom of the World!
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.
This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!

You arrived in time and interrupted the ritual, the sorcerers have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
 -- Melinda, lucky girl
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.
You talked for a while and it seems she has a crush for you.

  [Character Equipment]

 In main hand
a) phase voratun greatmaul of rage (68-102 power, 22 apr)
   Type: weapon / greatmaul
68 Power [Range 1.50] (+120% Strength), 8 Attack, 22 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases stats: 6 Strength,3 Dexterity.
Increases damage type: 8% physical.
Regenerates 2.80 stamina when hit.

 In off hand
 On fingers
b) voratun ring 'Gleyara'
   Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 3, Physical Crit 0%, Physical power 0
Armor 0, Defense 5, Ranged Defense 0
Increases resistances: 2% physical.
Increases blindness immunity: 20%.
Increases stun immunity: 30%.
Regenerates 0.40 hitpoints each turn.
Maximum life 40

c) gold ring of massacre (+14%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 14% physical.

   Dropped by skeleton warrior
 Around neck
d) vitalizing stralite amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Constitution.
Increases resistances: 8% blight.
Increases physical save: 5.
Regenerates 1.20 hitpoints each turn.
Maximum life 62
Maximum stamina 20

   Dropped by orc necromancer
 Light source
e) Emelussra
   Type: lite / lite
When wielded/worn:
Increases stats: 4 Constitution,1 Dexterity,4 Magic,1 Strength,1 Cunning.
Light radius 4

   Dropped by Ukruk the Fierce
 Main armor
f) Plate Armor of the King (15 def, 20 armor)
   Type: armor / massive
When wielded/worn:
Armor 20, Defense 15, Ranged Defense 0
Increases stats: 9 Willpower.
Increases resistances: 25% acid,10% arcane,25% blight,25% fire,25% darkness.
Increases stun immunity: 50%.
Increases knockback immunity: 50%.
Maximum stamina 60
Light radius 1

 Cloak
g) plush cashmere cloak (2 def, 7 armor)
   Type: armor / cloak
When wielded/worn:
Armor 7, Defense 2, Ranged Defense 0

 On head
h) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

   Dropped by stone troll
 Around waist
i) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

 On feet
k) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
 Tool
l) dwarven-steel pickaxe of delving (dig speed 29 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 3 Strength,3 Constitution.
Light radius 1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2010-11-23 10:24:57
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2010-11-23 02:07:49
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-11-24 03:50:41
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2010-11-24 11:49:25
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2010-11-24 02:55:02
'Clone War' was achieved for Destroyed your own Shade. At 2010-11-24 04:13:46
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-24 10:57:52
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-24 02:41:33
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-23 04:26:44
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-11-23 06:05:23
'Level 10' was achieved for Got a character to level 10. At 2010-11-23 00:27:10
'Level 20' was achieved for Got a character to level 20. At 2010-11-23 04:57:15
'Level 30' was achieved for Got a character to level 30. At 2010-11-24 02:41:34
'Level 40' was achieved for Got a character to level 40. At 2010-11-24 07:04:27
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2010-11-24 10:17:42
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2010-11-24 05:46:17
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-23 02:27:37
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-23 05:20:14
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-24 02:45:47
'That was close' was achieved for Kill your target while having only 1 life left. At 2010-11-24 09:26:40
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-23 05:51:29
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2010-11-24 10:52:42
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-11-24 04:30:46
'Unstoppable' was achieved for Has returned from the dead. At 2010-11-24 04:17:33
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-23 08:09:35
You are likely to be eaten by a grue

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [Beta 15b] End fight comments

#2 Post by edge2054 »

That paladin chick could benefit from the new paladin changes.

Here's some suggestions.

Bathe in Light - Will give the player a bit of healing and some healing power if they stay close to her.

Second Chance and Shield of Light - Help keep her in the fight longer.

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: [Beta 15b] End fight comments

#3 Post by Dervis »

I dare say you weren't as well prepared as you'd thought, even so the fact you got it down 1/10 makes it feel quite doable.

Still your concerns about Aeryn are valid, she should be able to do more than being a punching-bag for one of the wizards... and a weak one at that.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Beta 15b] End fight comments

#4 Post by darkgod »

I have buffed up Aeryn somewhat with the new sun paladin talents.

You only had 3 infusions ?

The portal stuff I intend to change yes, it should be the orbs of command.

If you still have the savefile lying around before the fight i'd like you to runthe profiler to see why it's so slow:
Delete your profiler.log file if any (in the t-engine install folder); run the game
Press ctrl+alt+shift+p; play some; press ctrl+alt+shift+p and send me the profiler.log file (zipped :> )

Also did you use the save per level option or not ?
This could have made the game smoother (but it's too late it needs to be active before entering a new zone)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [Beta 15b] End fight comments

#5 Post by edge2054 »

darkgod wrote: You only had 3 infusions ?
Maybe it should be clearer that you can spend category points on extra infusion slots. The way it's done seems counter intuitive to me and I wouldn't be surprised if some people never figure it out on there own (I don't think I would have had I not asked you how to do it in IRC.)

The first place I checked was in the talent leveling screen. Maybe something could be added there.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Beta 15b] End fight comments

#6 Post by darkgod »

How can they not figure it out?
You try to use a rune, it gives a popup that explicitly tells you you can do that.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [Beta 15b] End fight comments

#7 Post by edge2054 »

Only if you have a category point available though right?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Beta 15b] End fight comments

#8 Post by darkgod »

Code: Select all

If you have unassigned #{bold}#talent category point#{normal}# you can use one to create a new slot.
Nope :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

Re: [Beta 15b] End fight comments

#9 Post by Graziel »

to be clear i had 4 infusions - regen, heal and 2 wilds (for non strop +res), didnt have any problems with seeing it : P and i think it would be better if you started with 4 as its necessity especially for melee chars.
You are likely to be eaten by a grue

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: [Beta 15b] End fight comments

#10 Post by greycat »

I'd rather start with 3 and get an extra category point at level 40, if one is felt to be needed in the end-game.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [Beta 15b] End fight comments

#11 Post by Hachem_Muche »

I just finished b15b on my sun paladin. The new infusion and rune system changed my preparation somewhat but mostly slowed things down as I waited for cooldowns. I stacked resistances, and focused on survivability to give me more face-time with my target while being blasted. I used a 653 health regen and wild infusions and 437 shielding and controlled phase door runes. The shielding rune is critical because it's instant cast, so using it doesn't slow down your damage while you're on the boss. I maxed out the healing light and barrier talents which I used during the recovery periods.

In my opinion, the fight as it is now is almost unbeatable without solid resistances, enough that the normal mobs in the high peak were not much of a challenge, even in vaults. The huge step up in difficulty and the change in tactics - to a much more defensive focus - is likely to take many players by surprise.

The pace of the fight was a repeating cycle of several turns of intense combat (when cooldowns were up) followed by several turns of evasion and regeneration. I portalled in with full buffs and attacked both bosses in turn to get them on me, then focused down Elandar first. With the (almost maximum) resistances I had the incoming damage was very manageable for about 10 turns - when I ran out of infusions to use, even while being focused by both mages and I got Elandar down to about 30%. Aeryn was actually helpful for a while since she didn't die quickly. An ice wyrm was the first to come through a dragon portal, however, and she switched from beating on Argoniel to ineffectually attacking hatchlings after that.

I agree with Graziel's comments about the portals being in inconvenient spots for a melee character. To shut them down you have to use valuable movement resources (PD, rush cooldowns, etc.) that you really need to engage the bosses and/or evade them. Furthermore, since they're out in the open, you're exposed to attacks while closing them.

Character dump after fight (w/o pearl):

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  99
Race             : Higher       DEX:  62
Class            : Sun Paladin  MAG:  84
Level            : 50           WIL:  35
Exp              : 2716%        CUN:  34
Gold             : 2915.67      CON:  77

Attack(Main Hand): 130          Life             :     1822/1822Encumbrance      : 288/288
Damage(Main Hand): 237          Stamina          :     169/287  Difficulty       : Normal
APR   (Main Hand):   2          Mana             :     479/519
Crit  (Main Hand):  21%         Positive         :     91/107
Speed (Main Hand): 1.09         
                                
                                

Fatigue          : 49%          Spellpower       : 111
Armor            : 44.8         Spell Crit       : 19.3%
Defense          : 55           Spell Speed      : 1
Ranged Defense   : 67           

All damage       : 10%
Physical damage  : 37%
Fire damage      : 28%
Light damage     : 28%

Physical Save    : 49.875
Spell Save       : 51.625
Mental Save      : 18.125

All Resists:  20%
Physical Resist(cap):  32%( 70%)
Fire Resist(cap):  79%( 70%)
Cold Resist(cap):  86%( 70%)
Lightning Resist(cap):  88%( 70%)
Acid Resist(cap):  57%( 70%)
Blight Resist(cap):  60%( 70%)
Light Resist(cap):  57%( 70%)
Darkness Resist(cap):  66%( 70%)
Mind Resist(cap):  55%( 70%)
Confusion Resistance:  90%
Blind Resistance:  80%
Disarm Resistance:  30%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:  70%

Number of NPC killed: 9064
Most killed NPC: cold drake hatchling (446)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: the Fourth Age

The Sorcerers are dead, the Orc Prides lie in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been disminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace, most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means, to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.10)
    Shield Pummel (class)             3/5
    Riposte (class)                   5/5
    Overpower (class)                 1/5
    Assault (class)                   1/5
 - Technique / Combat techniques      (mastery 1.10)
    Precise Strikes (class)           1/5
    Rush (class)                      5/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.10)
    Quick Recovery (class)            2/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              1/5
    Unending Frenzy (class)           2/5
 - Technique / Combat training        (mastery 1.10)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           5/10
    Weapons Mastery (generic)         6/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.10)
    Trap Detection (generic)          2/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             2/5
    Evasion (generic)                 0/5
 - Divine / Guardian                  (mastery 1.30)
    Shield of Light (class)           1/5
    Brandish (class)                  5/5
    Retribution (class)               2/5
    Second Life (class)               5/5
 - Divine / Chants                    (mastery 1.30)
    Chant of Fortitude (generic)      1/5
    Chant of Fortress (generic)       1/5
    Chant of Resistance (generic)     5/5
    Chant of Light (generic)          0/5
 - Divine / Light                     (mastery 1.30)
    Healing Light (generic)           5/5
    Bathe in Light (generic)          1/5
    Barrier (generic)                 5/5
    Providence (generic)              1/5
 - Divine / Combat                    (mastery 1.30)
    Weapon of Light (class)           5/5
    Martyrdom (class)                 1/5
    Wave of Power (class)             5/5
    Crusade (class)                   3/5
 - Divine / Sun                       (mastery 1.00)
    Searing Light (class)             5/5
    Sun Flare (class)                 1/5
    Firebeam (class)                  5/5
    Sunburst (class)                  4/5

  [Current Effects]

- Hymn of Perseverance
- Chant of Resistance
- Second Life
- Weapon of Light
- Precise Strikes

  [Completed Quests]

 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride, now you must venture inside the most dangerous place of this world, the High Peak.
Seek the Sorcerers and stop them before they bend the world to their will.
To enter you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- Escort: lost warrior (level 2 of Trollshaws)
You successfully escorted the lost warrior to the recall portal on level 2 of Trollshaws.
As a reward you improved talent Weapons Mastery (+1 level(s)).
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- Back and there again
You have created a portal back to Maj'Eyal, you should try to talk to someone in Last Hope about establishing a link back.
You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.
You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.
You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.
Tannen revealed the vile scum he really is and trapped you in his tower.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- The Sect of Kryl-Feijan
You discovered a sect worshiping a demon named Kryl-Feijan in a crypt.
They were trying to bring it back into the world using a human sacrifice.
You have defeated the acolytes and saved the woman. She told you she is the daugther of a rich merchant of Last Hope.
 -- Escort: repented thief (level 1 of Tol Falas)
You successfully escorted the repented thief to the recall portal on level 1 of Tol Falas.
As a reward you improved talent Trap Disarm (+1 level(s)).
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Escort: repented thief (level 7 of Tol Falas)
You successfully escorted the repented thief to the recall portal on level 7 of Tol Falas.
As a reward you improved talent Trap Disarm (+1 level(s)).
 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
5 lumberjacks have died.
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- Escort: lone alchemist (level 2 of Ruins of Kor'Pul)
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- Escort: lost anorithil (level 2 of Tol Falas)
You successfully escorted the lost anorithil to the recall portal on level 2 of Tol Falas.
As a reward you improved talent Hymn of Perseverance (+1 level(s)).
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Escort: lone alchemist (level 4 of Daikara)
You successfully escorted the lone alchemist to the recall portal on level 4 of Daikara.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them, the more you have the weaker the shield will be.
 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- Eight legs of wonder
   You have killed Ungol?« in Ardhungol and saved the sun paladin.
 -- The Doom of the World!
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.
This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!

You arrived in time and interrupted the ritual, the sorcerers have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
 -- Escort: worried loremaster (level 7 of Old Forest)
You successfully escorted the worried loremaster to the recall portal on level 7 of Old Forest.
As a reward you improved talent Disarm (+1 level(s)).
 -- Escort: lone alchemist (level 2 of Daikara)
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
 -- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an elf and an orc fighting.
You decided to side with the elven lady.
Fillarel told you to go to the south west and meet with High Sun Paladin Aeryn.
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   

  [Active Quests]

 -- Melinda, lucky girl
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.
You talked for a while and it seems she has a crush for you.

  [Character Equipment]

 In main hand
a) Spellblade (50-70 power, 2 apr)
   Type: weapon / longsword
50 Power [Range 1.40] (+100% Strength), 0 Attack, 2 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 4 Strength,4 Magic.
Increases damage type: 18% physical,18% light,18% fire.
Grants telepathy: orc.
Spellpower 20, Spell Crit 9%
Light radius 1

   Dropped by armoured skeleton warrior
 In off hand
b) voratun shield of lightning resistance (12 def, 3 armor)
   Type: armor / shield
When wielded/worn:
Armor 3, Defense 12, Ranged Defense 12
Fatigue 14%
Increases resistances: 30% lightning.

   Dropped by quasit
 On fingers
c) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.
Increases damage type: 10% all.

   Dropped by ancient elven mummy
d) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.
Increases stun immunity: 60%.

   Dropped by orc figther
 Around neck
e) vitalizing voratun amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Constitution.
Increases resistances: 13% blight.
Increases physical save: 5.
Regenerates 1.30 hitpoints each turn.
Maximum life 63
Maximum stamina 20

 Light source
f) scorching alchemist's lamp of Elbereth
   Type: lite / lite
When wielded/worn:
Damage when hit: 8 fire.
Increases spell save: 15.
Increases blindness immunity: 50%.
Light radius 4

 Main armor
g) radiant voratun plate armour of the dragon (onyx) (9 def, 16 armor)
   Type: armor / massive
When wielded/worn:
Armor 16, Defense 9, Ranged Defense 0
Fatigue 26%
Increases stats: 8 Constitution,3 Dexterity,3 Magic,8 Strength,8 Willpower,3 Cunning,7 Luck.
Damage on hit(melee): 9 light.
Increases resistances: 13% acid,27% blight,10% fire,12% physical,13% cold,14% lightning,30% darkness.
Reduces talent cooldowns: Rush (10).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

   Dropped by Massok the Dragonslayer
 Cloak
h) thick elven-silk cloak of fog (13 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 13, Ranged Defense 0
Increases resistances: 25% fire,21% light,29% cold.
Increases stealth bonus: 15.
Increases confusion immunity: -20%.
Light radius -1

 On head
i) prismatic drakeskin leather cap of dexterity (+9) (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 9 Dexterity.
Increases resistances: 16% light,16% darkness.

 Around waist
j) Mighty Girdle
   Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

 In your belt
 On hands
k) powerful voratun gauntlets of attack (0 def, 3 armor)
   Type: armor / hands
When wielded/worn:
Attack 22, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 9% physical.

 On feet
l) pair of voratun boots of rushing (0 def, 5 armor)
   Type: armor / feet
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 4%
It can be used to activate talent: Rush (level 2), costing 80 power out of 80/80.
 Tool
m) voratun pickaxe of strength (dig speed 22 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 5 Strength.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
n) 159 slime-covered flaming dragonbone arrow (52-72.8 power, 18 apr)
   Type: ammo / arrow
52 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 29 fire,50 slime.

   Dropped by naga tide huntress

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2010-11-24 11:46:39
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-11-24 23:00:03
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2010-11-26 21:50:47
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2010-11-24 19:00:07
'Clone War' was achieved for Destroyed your own Shade. At 2010-11-26 22:37:16
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-22 12:06:37
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-24 17:31:39
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2010-11-27 16:53:06
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-22 17:01:01
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-11-22 20:00:46
'Gem of the Moon' was achieved for Completed the Master Jeweler quest with Limmir. At 2010-11-26 12:46:50
'Level 10' was achieved for Got a character to level 10. At 2010-11-22 11:41:46
'Level 20' was achieved for Got a character to level 20. At 2010-11-22 20:00:46
'Level 30' was achieved for Got a character to level 30. At 2010-11-23 23:16:36
'Level 40' was achieved for Got a character to level 40. At 2010-11-25 08:16:32
'Level 50' was achieved for Got a character to level 50. At 2010-11-26 13:02:04
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2010-11-26 10:35:46
'Portal destroyer' was achieved for Fought the two Sorcerers and closed one invocation portal. At 2010-11-27 16:52:48
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2010-11-25 13:06:29
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-22 11:17:54
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-24 09:49:27
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-24 17:48:21
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-22 17:54:45
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2010-11-26 15:44:12
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2010-11-25 13:28:51
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-11-23 13:23:39
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-24 08:57:33

Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

Re: [Beta 15b] End fight comments

#12 Post by Dervis »

Got an Arcane Blade on this fight again, and savescummed a bit for exploration sake.
It's looks cool and nicely balanced to me... only 2 issues on my book:
- Argoniel (err the melee guy) is still the least threatning of the 2, you should consider giving him rush or cursed/dark hunt/blindside just so he's not running around all of the time.
- Elandar's Moonlight Ray is critting for ridiculously high values... basically a character with halfway decent resists will be able to endure most of his arsenal, but if that moonlight crits you'll be in deep trouble.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [Beta 15b] End fight comments

#13 Post by yufra »

Hachem_Muche wrote: In my opinion, the fight as it is now is almost unbeatable without solid resistances, enough that the normal mobs in the high peak were not much of a challenge, even in vaults. The huge step up in difficulty and the change in tactics - to a much more defensive focus - is likely to take many players by surprise.
I found this to be the case too, and this is what worries me the most. There was a suggestion a while ago to introduce the end game bosses before the final showdown, say one at a time and them fleeing at 50% health or so, to give an idea of what is coming. Maybe that should be revisited?
<DarkGod> lets say it's intended

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