Changing Worried Loremaster rewards
Moderator: Moderator
Re: Changing Worried Loremaster rewards
Walking around in overland view will also do it - so you can refresh relatively easily when you're out of the dungeon. This makes these powers noticeably more palatable for some playstyles.
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- Sher'Tul
- Posts: 1120
- Joined: Mon Sep 30, 2002 9:52 pm
- Location: Germany
Re: Changing Worried Loremaster rewards
The first Antimagic talent regenerates equilibrium and stamina and gives you temporary resistances if you take magical or elemental damage.kingvictory2003 wrote:regaining equilibrium is impossible, or at least impractical
Re: Changing Worried Loremaster rewards
Yes. Antimagic to me seems like something my warrior-types would most prefer, but it is unbelievably powerful for wilders. If there are low-damage traps around, they have unlimited equilibrium (and can even protect themselves somewhat from monsters nearby if really lucky).The first Antimagic talent regenerates equilibrium and stamina and gives you temporary resistances if you take magical or elemental damage.
Re: Changing Worried Loremaster rewards
Mind Sear is a very powerful Talent, even though I have to admit that Equilibrium poses a bit of a problem to non-wilders. The fact that you get a Beam "spell" at Talent Level 1 makes it a *very* interesting pick for melee characters, especially wyrmics that are basically melee wilders! I don't see so much of a problem with rewards that are less than rewarding to certain classes, as antimagic-based characters are limited in their picks of other rewards (walking around with hymn chant and some magic aura as with high antimagic Talents sounds very cheesy, if not bug abuse to me.). Same with a spellcaster escorting a warrior.
As to the +2 to all stats - why not let the engine pick 2-3 stats at random which then are offered as +2? Offering *every* stat as +2 sounds much to powerful a reward to me compared to the other escorts.
Vee
PS: Antimagic is *very* nice for wilders (wyrmics).
As to the +2 to all stats - why not let the engine pick 2-3 stats at random which then are offered as +2? Offering *every* stat as +2 sounds much to powerful a reward to me compared to the other escorts.
Vee
PS: Antimagic is *very* nice for wilders (wyrmics).
greycat wrote:An intervention was required (kill -9)
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- Spiderkin
- Posts: 480
- Joined: Mon Jul 26, 2004 5:20 am
- Location: Blighty
Re: Changing Worried Loremaster rewards
Just beat Ukruk for the very first time. I shall never cast aspersions on the loremaster's rewards again.
*pats disarm affectionately*
*pats disarm affectionately*