Eternal magical darkness

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kingvictory2003
Thalore
Posts: 158
Joined: Wed May 19, 2010 4:05 am

Re: Eternal magical darkness

#16 Post by kingvictory2003 »

overtrix wrote:Of course, but what if you didn't just eat a tin of baked beans and/or don't have a box of matches handy ?
Haven't found either of those items yet, guess I gotta farm some more :mrgreen:

overtrix
Archmage
Posts: 412
Joined: Fri Jan 17, 2003 9:33 am
Location: Les Corbières sauvages

Re: Eternal magical darkness

#17 Post by overtrix »

Hmm, been having a think about this - bit sad in itself really - reckon this has the makings of a pretty groovy talent tree.

+ Technique / Flatus (mastery 1.00)

Broadside (generic) - Activated. You produce a cloud of radius 3/4/5/6/7 doing 32.42 arcane damage per turn, which persists for 5 turns. Damage and duration will increase with Cunning and Willpower and by 33% indoors.

Blazing Saddle (generic) - Activated, Range 8/10/12/15/18. You inflict 24.15 nature and 18.10 fire damage on the target, with chance of a beam increasing with dexterity. Damage will increase with Strength.

Rum & Raisin (generic) - Sustained. This powerful malady will drain Stamina continuously. You taint your steps for 2/3/4/5/6 turns with a miasma doing 18.10 nature damage per turn, and 18.10 blight damage if you are currently diseased. Damage will increase with Constitution.

La Petomane (generic) - Passive. Damage from the other Flatus talents will be increased by 40/75/105/130/150%

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