armor/resists question

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Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

armor/resists question

#1 Post by Sirrocco »

So, I'm trying to put together an antimagic ice wyrmic. He's pretty much built around his defenses, so I'd really like some help figuring out where the holes in his various defenses *are*.

- On the armor side, what sorts of attacks does your "armor" score protect against? Is it protection against everything? against melee/traps/projectiles but not spells? Melee only?

On the antimagic side, does the effect of the first-tier antimagic passive kick in any time you get hit by a given element, or is it only for spells?

Thank you for your time.

Zonk
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Re: armor/resists question

#2 Post by Zonk »

I'm fairly sure armor only applies to physical damage. Keep in mind APR might reduce your armor to effectively 0, btw. Some monsters have very high APR values like worm masses, swarms...
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Sirrocco
Sher'Tul
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Joined: Fri Apr 23, 2010 4:56 am

Re: armor/resists question

#3 Post by Sirrocco »

I don't think that's true, Zonk. I've played versions of this character before, and I get a fair number of "hits for 0.00 damage" in a variety of damage types, even when I have no resists to speak of.

Vee
Thalore
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Re: armor/resists question

#4 Post by Vee »

The first tier antimagic, as you put it, activates every time you get damage by a special type. every round venom causes nature damage counts. every round you burn, counts. Unless you burn the Equilibrium with an Antimagic Shield again, this should resolve any Equilibrium problem you had.

I'm playing an Icq-Wyrmic Antimagic-user at the moment. :)

I strongly suggest a second wyrmic tree, for the different damage type. There are quite some ice-immune beasts out there...

PS: Breathing ice and fire can be quite fun.
greycat wrote:An intervention was required (kill -9)

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: armor/resists question

#5 Post by Sirrocco »

Huh. My initial intent had been to run ice and storm, both for the thematic fit and because I like having stuns/freezes/dazes. Is there a good reason to not do that combo?

Vee
Thalore
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Joined: Tue Nov 02, 2010 10:27 pm

Re: armor/resists question

#6 Post by Vee »

As my Ice-Fire-Wyrmic is the farthest I got, yet, I can't tell you. Just that in Daikara (SVN) ice immunity is quite common, which made it a bit of a challange with my almost only ice then...
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Zonk
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Re: armor/resists question

#7 Post by Zonk »

Sirrocco wrote:I don't think that's true, Zonk. I've played versions of this character before, and I get a fair number of "hits for 0.00 damage" in a variety of damage types, even when I have no resists to speak of.
Searching through the code, It looks like combatArmor() is only called in 3 places: the character sheet, the melee attack function, and the ranged attack function.
Maybe it applies to some elemental attacks(perhaps the ones which are simply melee/ranged attacks with a non-physical element rather than 'true'spells).
It's a bit confusing really.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Sirrocco
Sher'Tul
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Re: armor/resists question

#8 Post by Sirrocco »

Zonk: Ah. Thank you. Yes, that does make sense.
Vee: yeah. Caer Dun is actually a pretty serious hump for me at this point, and the amount of ice resist there is one of the reasons I wound up folding slime molds into the character concept. I have a suspicion that the character as built is going to run out of steam somewhere in the middle-to-endgame, but if I can make a few more unlocks with it before then, I'll be pretty happy with the results.

Vee
Thalore
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Joined: Tue Nov 02, 2010 10:27 pm

Re: armor/resists question

#9 Post by Vee »

having a go at cryomancer? *gg*

I think mine is now done for, as SVN updates make the savegame unplayable. But that's what I get for playing the SVN version.
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Sirrocco
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Re: armor/resists question

#10 Post by Sirrocco »

Cryomancer is the obvious one. I've also never beaten the master. I only very recently opened up the Tempest, and it was with a version of this character that I was basically throwing away because I'd messed up the antimagic quest. I figure that the build will remain viable at least long enough to unlock the undead options with a couple of iterations, and might even get me far enough to unlock Anorithil and/or Sun Paladin.

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