Enemy movement

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Enemy movement

#1 Post by Zaive »

I'd like to know a bit about enemy movement patterns. Playing a trapper, it would be nice to know the path of an enemy that isn't in a straight line from me.

For instance, against the assassin lord, I talked to him from the down-right space, after placing a nightshade trap on my spot. I moved straight down... and then he moved straight down and missed the trap completely. Still managed to beat him though. disengage for the win. I'd like to avoid that mistake again if possible.

Also, did I just miss a possible new trap? seems like that guy would know about that kind of thing, or something.

Also, lure is a great way to break enemy targeting. (Much better than sticky smoke, which everything resists -.-) Once the lure is gone, your enemies targeting defaults to none unless they spot you again - and by that time you should have enough distance to stealth. This effectively allows you to rest and recover in the middle of even boss fights.
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

overtrix
Archmage
Posts: 412
Joined: Fri Jan 17, 2003 9:33 am
Location: Les Corbières sauvages

Re: Enemy movement

#2 Post by overtrix »

This particular move makes baddies in walls so much tougher. It is diagonal to you, you retreat along the passageway, it will stay in the wall rather than step onto the grid you just vacated - you get a substantial upside though, because ...

Seems in general terms it's the track which would appear if they were also sat at a PC and targetted you, which for directions other than x, y or diagonal is different to the track your targetting of them would take. Hence (aforementioned big upside) your first cheap shot when they are - by a knight's move or longer - just round a corner or in a doorway.

Yeah okay, clear as mud :)

Post Reply