Slime Mold Juice

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
prsmith
Higher
Posts: 46
Joined: Sun Jun 21, 2009 10:42 am

Slime Mold Juice

#1 Post by prsmith »

I keep finding and carting this stuff around.

When I drink it, I get a Yuck!

Does it do anything worthwhile?

Thanks

Preston

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Slime Mold Juice

#2 Post by Zonk »

I was curious too, so I checked the files...there's a very small(1%) chance of unlocking a 'slimy' talent tree apparently :D
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

prsmith
Higher
Posts: 46
Joined: Sun Jun 21, 2009 10:42 am

Re: Slime Mold Juice

#3 Post by prsmith »

Thanks Zonk - my review of my search missed this important fact

Glad I won't get tipsy drinking it lol!

Preston

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Slime Mold Juice

#4 Post by escargot »

Yeh, with one character I got the talent tree available. He yuckily died a few moments afterwards, so I couldn't give it a try.
Very funny though.

Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Slime Mold Juice

#5 Post by Taxorgian »

One thing I would like to see implemented is a chance (maybe 3-5%?) of unlocking the tree with SMJ as well after you have acquired the tree (or make it unlock automatically on acquisition). Even Bree-men have better things to do with category points than put them in Slime aspect, but some of the abilities are nice enough that a few class points would be worthwhile....

vstat
Wyrmic
Posts: 221
Joined: Sun Mar 06, 2005 5:15 pm

Re: Slime Mold Juice

#6 Post by vstat »

I favor slightly increasing the chance (maybe 3%-5%) of unlocking the tree when quaffing SMJ. As it is now, SMJ is useless once you've unlocked it. What about getting the chance to get the category point and class points for it by quaffing more SMJs?

Alternatively, what about the chance of getting the tree/points increasing with the more SMJs you drink? Something like 1-10 is 1%, 10-20 is 3%, etc etc.

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Slime Mold Juice

#7 Post by escargot »

I'm playing a dwarf wyrmic, focused in the cold tree. Icy skin is awesome.
After quaffing lots of slime juices I finally got the slime talent tree and I was wondering how could work the slime damage-on-hit with addition of the icy skin damage-on-hit. Do you guys think it's worth the investment?

By the way, when I got the skills I checked my talents and I had 2 generic talent points, but I don't know if I got them from the juice or I had them stacked from my last level up.
Do you get additional generic's when you get the slime tree?

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: Slime Mold Juice

#8 Post by Shoob »

I like doing the dual acid/icy skin

and no, it does not give generic points, you probably had them from before.
Oliphant am I, and I never lie.

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Slime Mold Juice

#9 Post by Vee »

It unlocks the Slime Talents, which enable Equilibrium, but no way to reduce it? At least I didn't find a way to reduce Equilibrium with my Slimy Berserker Dwarf...

PS: Too bad you didn't get to wear symbionts as in Tome2...
greycat wrote:An intervention was required (kill -9)

Kats
Higher
Posts: 53
Joined: Thu Jul 01, 2010 12:40 pm

Re: Slime Mold Juice

#10 Post by Kats »

Vee wrote:It unlocks the Slime Talents, which enable Equilibrium, but no way to reduce it? At least I didn't find a way to reduce Equilibrium with my Slimy Berserker Dwarf...

PS: Too bad you didn't get to wear symbionts as in Tome2...

last time I posted about this, darkgod said he had an idea about equilibrium reducing randarts? Has this changed?

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Slime Mold Juice

#11 Post by greycat »

There's an ego hat type that restores (reduces) EQ when you're hit. "of the Wilder" I think it's called.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Slime Mold Juice

#12 Post by Sirrocco »

Doesn't equilibrium clear when you level?

Also, you can get an equilibrium-restorer if you qualify for antimagic. It's a bit of a weird one, but it works.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Slime Mold Juice

#13 Post by greycat »

Yes, it drops to 0 on level up and it also drops by 10 per step in the wilderness.

Post Reply