I didn't see a reavers thread so I might as well start it. One reason for this might be that its not so easy to unlock them, so most people will never play them. Just to be honest: I edited the source code to unlock them for myself.
That being said, I think reavers hard to play (without abusing stairs or other scummy tactics). Right now I have to play them like mages with only one spell. I can see how their melee attacks might become powerful at higher levels, but getting there is hard. Besides having only one good ranged spell, and low melee damage at the start, you have no way to disable opponents (stun please?) and no way to heal. You only get one beam spell every 3 turns (~100 dmg, not bad) and you have to sacrifice 20% of your health every few spells. On top of that, there are no utility spells like vision or detect.
I got one to level 12 now, but he died by loosing a turn because he ran into a wall instead of going the stairs up.
The description of death curse seems buggy. The resistances decrease with magic level, what resistances? Seems like the description was copied from curse of vulnerability. What is also lacking in the description, is the duration of the spell. I wonder what daze does? Stuff like daze/stun/freeze/blind need a decent description so players know exactly what they do.
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 22
Race : Bree-man DEX: 16
Class : Reaver MAG: 37
Level : 12 WIL: 10
Exp : 55% CUN: 10
Gold : 54.45 CON: 10
Attack(Main Hand): 15 Life : -20/288 Encumbrance : 36.9/79
Damage(Main Hand): 22 Difficulty : Normal
APR (Main Hand): 3
Crit (Main Hand): 4%
Crit (Main Hand): 4%
Crit (Main Hand): 4% Vim : 22/144
Speed (Main Hand): 1.00
Attack (Off Hand): 15
Damage (Off Hand): 11
APR (Off Hand): 3
Crit (Off Hand): 4%
Speed (Off Hand): 1.00
Fatigue : 26% Spellpower : 37
Armor : 12.3 Spell Crit : 1%
Defense : 5.1 Spell Speed : 1
Ranged Defense : 5.1
All damage : 0%
Physical Save : 8
Spell Save : 11.75
Mental Save : 5
Number of NPC killed: 262
Most killed NPC: cold drake hatchling (59)
[Talents Chart]
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 0/5
Weapon Combat (generic) 1/10
Sword Mastery (generic) 0/10
Axe Mastery (generic) 2/10
Mace Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Corruption / Sanguisuge (mastery 1.30)
Blood Sacrifice (generic) 5/5
Drain (generic) 1/5
Absorb Life (generic) 1/5
Life Tap (generic) 1/5
- Corruption / Bone (mastery 1.30)
Bone Spear (class) 5/5
Bone Grab (class) 0/5
Bone Nova (class) 0/5
Bone Shield (class) 0/5
- Corruption / Curses (mastery 1.30)
Curse of Defenselessness (class) 1/5
Curse of Impotence (class) 1/5
Curse of Death (class) 5/5
Curse of Vulnerability (class) 0/5
- Corruption / Plage (mastery 1.30)
Virulent Disease (class) 0/5
Cyst Burst (class) 0/5
Catalepsy (class) 0/5
Epidemic (class) 0/5
- Corruption / Scourge (mastery 1.30)
Rend (class) 1/5
Ruin (class) 1/5
Acid Strike (class) 1/5
Dark Surprise (class) 1/5
- Corruption / Reaving combat (mastery 1.30)
Corrupted Strength (class) 1/5
Bloodlust (class) 0/5
Carrier (class) 0/5
Acid Blood (class) 0/5
[Current Effects]
[Completed Quests]
-- Escort: repented thief (level 2 of Carn D?m)
Escort the repented thief to the recall portal on level 2 of Carn D?m.
-- Escort: lost warrior (level 6 of Carn D?m)
Escort the lost warrior to the recall portal on level 6 of Carn D?m.
[Active Quests]
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?l and the trollshaws in search of treasure and glory!
* You must explore Amon S?l and find out what lurks there and what treasures are to be gained!
* You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) steel waraxe
Type: weapon / waraxe
In off hand
b) steel waraxe
Type: weapon / waraxe
Dropped by red ooze
On fingers
Around neck
Light source
c) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
d) iron plate armour
Type: armor / massive
Dropped by icy wyrmic uruk-hai
On head
e) iron helm
Type: armor / head
Dropped by cutpurse
On hands
On feet
f) pair of rough leather boots
Type: armor / feet
Tool
Quiver
[Player Achievements]
'Level 10' was wchieved for Got a character to level 10. At 2010-09-12 19:26:14
[Character Inventory]
a) 4 potion of cure poison
Type: potion / potion
It can be used to cure poison.
b) potion of free action
Type: potion / potion
c) potion of see invisible
Type: potion / potion
Dropped by green ooze
d) long scroll of magic mapping
Type: scroll / scroll
e) scroll of magic mapping
Type: scroll / scroll
f) scroll of phase door
Type: scroll / scroll
g) scroll of teleportation
Type: scroll / scroll
Dropped by blue ooze
h) charged(sense) copper amulet
Type: jewelry / amulet
i) copper ring
Type: jewelry / ring
Dropped by white ooze
j) copper ring
Type: jewelry / ring
k) steel dagger
Type: weapon / dagger
Dropped by white ooze
l) steel dagger of massacre
Type: weapon / dagger
m) steel waraxe
Type: weapon / waraxe
n) agate
Type: gem / black
When used to imbue an armour:
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning.
[Last Messages]
Reaver uses Acid Strike.
Reaver misses huorn.
Reaver hits huorn for 27.78 acid damage .
Reaver hits huorn for 31.06 acid damage .
Reaver killed huorn!
Talent Acid Strike is ready to use.
Talent Curse of Death is ready to use.
There is an item here: potion
Reaver picks up (b.): potion .
Reaver slides on a rock!
Reaver is stunned!
Xorn hits Reaver for 37.00 acid damage .
Reaver is not stunned anymore.
Reaver uses Curse of Death.
Xorn is cursed.
Reaver hits xorn for 33.68 darkness damage .
Xorn hits Reaver for 39.00 acid damage .
The splash of acid destroys your potion of lesser healing !
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Rantha the Worm slides on a rock!
Rantha the Worm is stunned!
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver hits xorn for 33.68 darkness damage .
Reaver killed xorn!
Talent Curse of Death is ready to use.
Rantha the Worm casts Freeze.
Rantha the Worm hits Reaver for 61.50 cold damage .
Reaver is frozen!
Rantha the Worm breathes ice!
Rantha the Worm hits Reaver for 118.00 cold damage .
Reaver warms up.
Rantha the Worm casts Freeze.
Rantha the Worm hits Reaver for 61.50 cold damage .
Rantha the Worm killed Reaver!