A potion of free action may have saved this character. Got chain stunned by The Greater Mummy Lord (Shield Pummel, Freeze, then Ringil all while dude had Blinding Speed going).
The fight started off really well, I had him down to below half life before he managed to hit me. Then that was it, he took his turn and killed me.
I'll post some general thoughts on the class in the next post.
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 48
Race : Skeleton DEX: 29
Class : Reaver MAG: 46
Level : 18 WIL: 18
Exp : 73% CUN: 16
Gold : 166.40 CON: 27
Attack(Main Hand): 54 Life : -10/520 Encumbrance : 108.6/126
Damage(Main Hand): 53 Difficulty : Normal
APR (Main Hand): 5
Crit (Main Hand): 8%
Crit (Main Hand): 8%
Crit (Main Hand): 8% Vim : 79/168
Speed (Main Hand): 1.00
Attack (Off Hand): 54
Damage (Off Hand): 23
APR (Off Hand): 4
Crit (Off Hand): 3%
Speed (Off Hand): 1.00
Fatigue : 44% Spellpower : 52
Armor : 16.3 Spell Crit : 2.8%
Defense : 11.65 Spell Speed : 1
Ranged Defense : 11.65
All damage : 6%
Physical damage : 28%
Cold damage : 5%
Physical Save : 25.75
Spell Save : 23
Mental Save : 15.5
Cold Resist: 45%
Nature Resist: 32%
Poison Resistance: 100%
Bleed Resistance: 100%
Fear Resistance: 100%
Number of NPC killed: 1660
Most killed NPC: wolf (94)
[Talents Chart]
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 1/5
Weapon Combat (generic) 4/10
Sword Mastery (generic) 0/10
Axe Mastery (generic) 0/10
Mace Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Corruption / Sanguisuge (mastery 1.30)
Blood Sacrifice (generic) 1/5
Drain (generic) 3/5
Absorb Life (generic) 1/5
Life Tap (generic) 1/5
- Corruption / Bone (mastery 1.30)
Bone Spear (class) 1/5
Bone Grab (class) 1/5
Bone Nova (class) 1/5
Bone Shield (class) 1/5
- Corruption / Curses (mastery 1.30)
Curse of Defenselessness (class) 1/5
Curse of Impotence (class) 1/5
Curse of Death (class) 0/5
Curse of Vulnerability (class) 0/5
- Corruption / Plage (mastery 1.30)
Virulent Disease (class) 5/5
Cyst Burst (class) 1/5
Catalepsy (class) 1/5
Epidemic (class) 1/5
- Corruption / Scourge (mastery 1.30)
Rend (class) 1/5
Ruin (class) 1/5
Acid Strike (class) 1/5
Dark Surprise (class) 1/5
- Corruption / Reaving combat (mastery 1.30)
Corrupted Strength (class) 1/5
Bloodlust (class) 2/5
Carrier (class) 1/5
Acid Blood (class) 3/5
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 5/5
Sharp Bones (generic) 0/5
Bone Armour (generic) 0/5
Re-assemble (generic) 0/5
[Current Effects]
- Bloodlust
+ Frozen
- See Invisible
[Completed Quests]
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored Carn D?»m and vanquished the Dragon.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 15/15
[Active Quests]
-- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the trollshaws in search of treasure and glory!
* You must explore Amon S?»l and find out what lurks there and what treasures are to be gained!
* You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) galvorn waraxe of massacre (33.5-46.9 power, 5 apr)
Type: weapon / waraxe
33 Power [Range 1.40] (+100% Strength), 0 Attack, 5 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Increases damage type: 12% physical.
Dropped by rogue
In off hand
b) flaming dwarven-steel mace of massacre (26-36.4 power, 4 apr)
Type: weapon / mace
26 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 7 fire.
Increases damage type: 16% physical.
Dropped by Minotaur of the Labyrinth
On fingers
c) garnets ring
Type: jewelry / ring
When wielded/worn:
Increases damage type: 6% all.
d) Ring of Ulmo
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Around neck
e) steel amulet of cunning (+2)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 2 Cunning.
Light source
f) Phial of Galadriel
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
g) charged(disperse magic) steel plate armour of nature resistance (4 def, 9 armor)
Type: armor / massive
When wielded/worn:
Armor 9, Defense 4
Fatigue 22%
Increases resistances: 12% nature.
It can be used to activate talent: Disperse Magic (level 1), costing 1 power out of 2/3.
Dropped by Minotaur of the Labyrinth
On head
h) Steel Helm of Hammerhand (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Dropped by Minotaur of the Labyrinth
On hands
On feet
i) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
Tool
Quiver
[Player Achievements]
'Exterminator' was wchieved for Killed 1000 creatures At 2010-09-12 23:01:19
'Level 10' was wchieved for Got a character to level 10. At 2010-09-12 19:22:42
'The secret city' was wchieved for Discovered the truth about mages. At 2010-09-12 22:57:44
[Character Inventory]
a) acid-proof potion of cure poison
Type: potion / potion
It can be used to cure poison.
b) 2 acid-proof potion of lesser healing
Type: potion / potion
It can be used to heal some life.
c) acid-proof potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
Dropped by skeleton master archer
d) 2 giant potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
e) 8 potion of cure disease
Type: potion / potion
It can be used to cure poison.
f) 2 potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
Dropped by sandworm
g) 15 potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
h) 4 potion of invisibility
Type: potion / potion
It can be used to become invisible for a while.
i) 4 potion of lesser healing
Type: potion / potion
It can be used to heal some life.
j) potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
k) 2 potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
l) 7 potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
m) 8 potion of speed
Type: potion / potion
It can be used to increase your speed for a while.
n) 3 fire-proof scroll of magic mapping
Type: scroll / scroll
It can be used to map the area directly around you.
Dropped by black ooze
o) 2 fire-proof scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
p) long scroll of shielding
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
q) 2 scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
Dropped by yellow ooze
r) 10 scroll of identify
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
s) 24 scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
t) 4 scroll of magic mapping
Type: scroll / scroll
It can be used to map the area directly around you.
Dropped by white ooze
u) 12 scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
v) scroll of shielding
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
w) dwarven-steel greatsword
Type: weapon / greatsword
x) steel longsword
Type: weapon / longsword
Dropped by green ooze
y) steel longsword of accuracy (16-22.4 power, 3 apr)
Type: weapon / longsword
16 Power [Range 1.40] (+100% Strength), 2 Attack, 3 Armor Penetration, Crit 3%
Damage type: physical
Dropped by armoured skeleton warrior
z) phase steel waraxe (11.5-16.1 power, 6 apr)
Type: weapon / waraxe
11 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 4%
Damage type: physical
{) steel waraxe (11-15.4 power, 3 apr)
Type: weapon / waraxe
11 Power [Range 1.40] (+100% Strength), 0 Attack, 3 Armor Penetration, Crit 4%
Damage type: physical
|) steel plate armour (4 def, 9 armor)
Type: armor / massive
When wielded/worn:
Armor 9, Defense 4
Fatigue 22%
}) charged(nature's touch) mummy wrappings of cold resistance (5 def, 2 armor)
Type: armor / mummy
When wielded/worn:
Armor 2, Defense 5
Fatigue 2%
Increases resistances: -50% fire,13% cold.
It can be used to activate talent: Nature's Touch (level 1), costing 1 power out of 4/4.
Dropped by animated mummy wrappings
~) charged(bathe in light) mummy wrappings of cold resistance (5 def, 2 armor)
Type: armor / mummy
When wielded/worn:
Armor 2, Defense 5
Fatigue 2%
Increases resistances: -50% fire,18% cold.
It can be used to activate talent: Bathe in Light (level 2), costing 1 power out of 2/4.
Dropped by animated mummy wrappings
) charged(bathe in light) mummy wrappings of fire resistance
Type: armor / mummy
Dropped by animated mummy wrappings
€) charged(healing light) mummy wrappings of nature resistance
Type: armor / mummy
Dropped by animated mummy wrappings
?) charged(regeneration) mummy wrappings of stability (5 def, 2 armor)
Type: armor / mummy
When wielded/worn:
Armor 2, Defense 5
Fatigue 2%
Increases resistances: -50% fire.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
It can be used to activate talent: Regeneration (level 1), costing 1 power out of 2/2.
Dropped by animated mummy wrappings
‚) 3 opal
Type: gem / blue
When used to imbue an armour:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning.
Dropped by green ooze
?) 2 amethyst
Type: gem / violet
When used to imbue an armour:
Increases damage type: 4% all.
[Last Messages]
Greater Mummy Lord hits Gorefiend for 9.20 cold damage .
Greater Mummy Lord is covered in acid!
Gorefiend is stunned!
The shield around Gorefiend crumbles.
Gorefiend slows down.
Gorefiend hits Greater Mummy Lord for 23.89 blight damage .
Gorefiend hits Greater Mummy Lord for 10.92 acid damage .
Greater Mummy Lord casts Freeze.
Greater Mummy Lord hits Gorefiend for 52.37 cold damage .
Gorefiend is frozen!
Talent Virulent Disease is ready to use.
Gorefiend hits Greater Mummy Lord for 23.89 blight damage .
Gorefiend hits Greater Mummy Lord for 10.92 acid damage .
Greater Mummy Lord diseases Gorefiend.
Greater Mummy Lord misses Gorefiend.
Gorefiend is not stunned anymore.
Gorefiend hits Greater Mummy Lord for 23.89 blight damage .
Gorefiend hits Greater Mummy Lord for 10.92 acid damage .
Greater Mummy Lord uses Assault.
Greater Mummy Lord hits Gorefiend for 30.45 physical damage .
Greater Mummy Lord hits Gorefiend for 9.20 cold damage .
Greater Mummy Lord is covered in acid!
Greater Mummy Lord performs a critical stike!
Greater Mummy Lord hits Gorefiend for 169.39 physical damage .
Greater Mummy Lord hits Gorefiend for 9.20 cold damage .
Gorefiend is frozen!
Greater Mummy Lord is covered in acid!
Greater Mummy Lord performs a critical stike!
Greater Mummy Lord hits Gorefiend for 156.06 physical damage .
Greater Mummy Lord hits Gorefiend for 9.20 cold damage .
Greater Mummy Lord is covered in acid!
Gorefiend hits Greater Mummy Lord for 23.89 blight damage .
Gorefiend hits Greater Mummy Lord for 11.55 acid damage .
Greater Mummy Lord slows down.
Greater Mummy Lord uses Overpower.
Greater Mummy Lord hits Gorefiend for 95.56 physical damage .
Greater Mummy Lord killed Gorefiend!
Greater Mummy Lord is covered in acid!
Greater Mummy Lord is covered in acid!
Greater Mummy Lord is covered in acid!