Cath's BFG - part 3 : Prodigies

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GlassGo
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Re: Cath's BFG - part 3 : Prodigies

#31 Post by GlassGo »

Snarvid wrote:I think we might be having a multi-thread Timmy/Spike disagreement here. The names are old MtG-developer-side jargon for different player psychographic profiles, and they describe what experience a player wants from an MtG game - Timmy wants huge, splashy impacts (independent of efficiency, so would be extremely happy to e.g. hit an opponent with 1 life for 1000 damage) while Spike wants to win (which usually means extreme devotion to cost-to-impact efficiency, both within and across options). Using these terms in Tome, YSBMW seems like a Timmy prodigy, while Arcane Might is very Spike. To Spike, Timmy prodigies are overpriced for their impact, and therefore bad. To Timmy, Spike prodigies are bland, and therefore bad. What appears to be a factual disagreement about which Prodigies are good may therefore actually be a claim about the kind of experience you want from the game, and therefore may not be resolvable without an explicit discussion of what specifically "good" means to the person making the assessment. (For completeness, the other psychographic profile, Johnny, wants interesting and quirky effects that can be used to make something unique and thereby express their creativity - I'd say Swift Hands, Worldly Knowledge, and Adept are probably the core Johnny prodigies.)
Very interesting info and a quality post I would say.
Thanks for that, I'm definitely a Spike person mostly, though given multi-faceted personality I am I can understand fun of Timmy and Johnny too - resently I liked Anorithil which is as anti-Spike as anyone can get with its pew-pew-pew lazors for 100 damage.
But usually yeah - I like huge numbers, 200 Str/Dex/Con and BIG crits, and I mostly looking for peak awesome.
I like Demonologist and surprisingly enough he can be build for peak awesome and awerage awesome too.
And just met my floor awesome occasion - WO vs Forge Giant with 95/94 phys/darkness resists with usual nasty Cleansing Flame and Vitality that heals little less than half of its hp. That was fun and dangerous.

That was insightful post, thanks again!
English isn't my native language.

GlassGo
Uruivellas
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Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Cath's BFG - part 3 : Prodigies

#32 Post by GlassGo »

Just hit dummy with YSBMW! for 1600 damage, using simple parasitic mindstar tier 4 off-hand, on a char with 30 Will (but with AM and 100 Mag).
Interesting what could be results with tons of Will, mindstar mastery and Superpower.
Also it's probably very exotic way to use prodidigies on mindstar-using character.
English isn't my native language.

helminthauge
Wyrmic
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Re: Cath's BFG - part 3 : Prodigies

#33 Post by helminthauge »

request for update :D

Snarvid
Spiderkin
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Re: Cath's BFG - part 3 : Prodigies

#34 Post by Snarvid »

Elemental Surge is surprisingly good on Psyshot, and given how early your first Prodigy shows up you won’t have the stats to build for PES at that point. You’ve got fire, lightning, and physical talent damage from AaaD, Antimagic gets you Arcane damage, Mechanical Arms and passive Psyshot with a relevant damage type mindstar IIRC still counts as that type, and your grooves and ammos give you quite good access to the rest (poison groove isn’t great but I do like Botanical Shell). Mechanical Arms with Crystal Edge procs Light particularly well (especially with White Light Emitter) and given that you can swap grooves instantly you can rotate in another type or two as needed while surge is on cooldown (likely Winterchill, cold is hard to come by).

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