Class Tier List

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Scol
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Posts: 58
Joined: Sat May 31, 2014 10:41 am

Re: Class Tier List

#31 Post by Scol »

ProfessorCirno wrote:Not to make this PALLYCHAT 2014, but I'm mostly curious about the new Sun and Radiance trees. WOuld you say they're worth a lot of points? I know Path of Sun is awesome, but not so much the other abilities.
I usually put 2 points in Path of Sun for 8 range. Spellcrit from Sun's Vengeance is usefull as all Celestial/Combat|Guardian|Crusader attacks use spellcrit. I maxed Sun Ray quite late, after I've put at least 1 point in every attack skill and maxing other important skills. Since it's instacast with Sun's Vengeance it makes decent extra dmg now and then. Haven't touch Suncloak yet.
As for Celestial/Radiance - the only useful skills I see are Searing Light + Radiance for free AoE dazes.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Class Tier List

#32 Post by donkatsu »

Suncloak doesn't seem all that great at first, and it's not, but it scales really well lategame and it synergizes absolutely perfectly with Timeless-- almost to the point where it's like Temporal Wardens and Invigorate. I can't imagine going anything other than Shalore. With spell cooldown reduction boots and the fixedart two-hander for Sun Paladins, I was getting a 4 turn cooldown on Flash of the Blade. Being completely immune to damage half the time, attacking twice as fast (Suncloak + Grace of the Eternals), and getting to use all your good talents (and runes!) twice as often, was... well, it was pretty nice.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: Class Tier List

#33 Post by Mankeli »

donkatsu wrote:With spell cooldown reduction boots and the fixedart two-hander for Sun Paladins, I was getting a 4 turn cooldown on Flash of the Blade.
Can you tell me what is the name of this Sword?

I'm currently rolling a new two-hander Sun Pally on normal roguelike. My first try got murdered by a slime tunnel guardian with the modest damage output of 2300 per turn (WTF) but now I switched to shalore from cornac and it's great.

Legacy of the Naloren, Glory of the Pride and Dragon ego mail give my char a 3 cooldown on rush, add path of the sun and bye bye 1.1.5 mobility problems. The new Crusader tree is very good (like 15-20 points good), combat techniques is always good but Radiance seems a bit weak. But you wouldn't probably have enough cats to unlock radiance anyways so this doesn't really make the class weaker.

It's a pretty big improvement from 1.1.5 so I think it's gonna get a pretty big rise in the class tier charts.

EDIT. Found the sword already. -, why did I pick LotN.

EDIT. 2 Ok, I'm glad with LotN becaus after having found Ring of the War Master, my rush cooldown is now 1. Yes, one. :lol:

Sorry for the OT.

Snarvid
Spiderkin
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Joined: Mon Mar 28, 2011 12:42 pm

Re: Class Tier List

#34 Post by Snarvid »

I'm planning on updating this for 1.2 after I play all the classes enough, but so far it looks like Archmage will remain tier 1, Berserker will remain tier 2 or be moved to tier 1, Oozemancer will remain tier 2, Sun Paladin will be moved to tier 2 (from 6), Alchemist will be moved to tier 2 or 3 (from 5), Brawler will be moved to tier 3 (from 6), Mindslayer will be moved to tier 3 or 4 (from 5), and Skirmisher will be tier 4. Some other classes like Necromancer, Bulwark, and Rogue may be moved down a tier to keep the list balanced. It looks like Wyrmic will be in tier 6 by itself because it is now easily the weakest class in the game so hopefully it will be buffed or reworked next patch.
When you're knocking down strong classes to retain even spacing in tiers that is probably a sign you've got too many tiers. Well ahead of curve, on or around curve, or well behind curve are meaningful distinctions. I did read your justification above for the tiers, but you yourself admit the distinctions between 4-6 are more fuzzy.

Gamer-man
Higher
Posts: 52
Joined: Fri Nov 23, 2012 12:17 am

Re: Class Tier List

#35 Post by Gamer-man »

no matter where he puts the tiers, some of the splits will feel arbitrary (so, for example, top of tier 4 and bottom of tier 5 don't feel out of each other's leagues, even if there is no good split to put it). what would help is either....A: assign values to various categories (and If they are melee or not and whatever else) and give them all a loose number rating (feel free to fudge numbers, or figure out new values until the numbers fit your intuition) then tier them up based on number location, this will make the number of tiers you should have more apparent, while still allowing you to move some down a tier even if they just lost out comparatively.

The other easier method is to give verbal generalised ideals on "what It means to be this tier" something along the lines of
tier 1: tier 1s can be nearly unkillable while still putting out phenomenally high damage.
tier 2: Tier 2s great defense while still putting out fantastic offense, or nearly unkillable, while putting out reasonable offense.
tier 3: tier 3s have still very good defense, while putting something else on the table, be it offense or utility.
tier 4: poor defense, but bring in great offensive capabilities while still maintaining useful skills to keep them out of trouble, or decent defense that is akward to utilize (bulwark)
tier 5: poor defense and great offense, but minimal means to ensure you stay on the offensive (paradox mage), or decent defense without bringing much else to the table (mindslayer)
tier 6: has difficulty doing even what they are suppost to do well, struggles to bring anything to the table.

then you can decide if you need to adjust some down a tier or eliminate a tier based on if the split is meaningful as established (and if it would create any virtually strictly better in its tier)

Alamo90
Posts: 4
Joined: Mon Oct 22, 2012 5:30 am

Re: Class Tier List

#36 Post by Alamo90 »

So I have played the game for over a year now, have everything unlocked, and thought I understood the game pretty well, despite almost never interacting with the community. Imagine my surprise when the class I considered the strongest in the game, Wyrmic, appears to be considered awful. Granted, I only play on Normal Difficulty, and I've only won once or twice, but my first win was on a Wyrmic and I breezed through almost the entire game as it.

The Fungus tree gets really silly really quickly with some great regeneration infusions, and considering you can run with shields and heavy armor at little to no penalty on the class I was functionally immortal. The early game was a little tough, but my build was to just go 1-1-1-4 down every single drake tree to get the breath attacks. This gave me a bunch of free resistances, access to an incredible number of utility spells, and allowed me to do near continuous breath attacks, all of which had different secondary effects. Once I got a couple of the breath attacks it really became a cake walk to just plow my way through the rest of the game riding on their massive AOE potential.

Am I just missing something? Does this not work on higher levels?

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Class Tier List

#37 Post by donkatsu »

Alamo90 wrote:So I have played the game for over a year now, have everything unlocked, and thought I understood the game pretty well, despite almost never interacting with the community. Imagine my surprise when the class I considered the strongest in the game, Wyrmic, appears to be considered awful. Granted, I only play on Normal Difficulty, and I've only won once or twice, but my first win was on a Wyrmic and I breezed through almost the entire game as it.

The Fungus tree gets really silly really quickly with some great regeneration infusions, and considering you can run with shields and heavy armor at little to no penalty on the class I was functionally immortal. The early game was a little tough, but my build was to just go 1-1-1-4 down every single drake tree to get the breath attacks. This gave me a bunch of free resistances, access to an incredible number of utility spells, and allowed me to do near continuous breath attacks, all of which had different secondary effects. Once I got a couple of the breath attacks it really became a cake walk to just plow my way through the rest of the game riding on their massive AOE potential.

Am I just missing something? Does this not work on higher levels?
It's a difficulty thing. Fungus is nice, but 1.) it's not unique to Wyrmics, and 2.) it can only really handle a couple hundred damage per turn. All of the classes listed in Tier 1 or 2 can handle a couple thousand damage per turn. In Normal nothing hits that hard, so you don't notice the difference in tanking ability and instead judge based on time-saving luxuries like AoE.

Ramidel
Cornac
Posts: 35
Joined: Tue Dec 18, 2012 6:53 am

Re: Class Tier List

#38 Post by Ramidel »

I think your analysis of Anorithil is incomplete, because it misses Hymn of Moonlight and Corona. With those, the problem of the Anorithil having very few attack spells becomes moot, because Anorithils aren't fussed by having everything on cooldown.

Dead-not-Sleeping
Posts: 4
Joined: Sun Jan 26, 2014 8:05 am

Re: Class Tier List

#39 Post by Dead-not-Sleeping »

Mindslayers should probably be on a better tier since the last update.
They've gotten a much better unlocked mobility tree with a movement speed boost as well as being able to drag enemies closer.
Some stuns have also been added though the only ranged ones are in locked trees.
Still confusing as sin and can't attack at a range without burning through a third of their psy though.

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