Stealth/Invis vs Accuracy

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Squibbly
Low Yeek
Posts: 9
Joined: Wed Sep 05, 2012 4:21 pm

Stealth/Invis vs Accuracy

#1 Post by Squibbly »

Could someone tell me the math regarding how an enemy's stealth/invis affects your chance to hit? What about being blinded?

Furthermore, how should a bulwark/berserker go about dealing with stealth/invis enemies? Feathersteel helps obviously, though it's a pain to switch on and off, and is not guaranteed. Any suggestions other than getting extremely high accuracy by maxing dex/precise strikes/the accuracy-booting generic combat talent?

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Stealth/Invis vs Accuracy

#2 Post by phantomglider »

Attacking an enemy you can't see (whether from stealth, invisibility, or blindness) has something like a 2/3 chance of automatically missing before you even get to the accuracy/defense check. The Withering Orbs let you ignore this miss chance, as does having the Perfect Strikes buff. (That's the one that gives +100 to accuracy temporarily, not the sustain that boosts accuracy and crit chance.) Berserkers and Bulwarks should plan to dump at least a couple of points into Perfect Strikes.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

Squibbly
Low Yeek
Posts: 9
Joined: Wed Sep 05, 2012 4:21 pm

Re: Stealth/Invis vs Accuracy

#3 Post by Squibbly »

phantomglider wrote:Attacking an enemy you can't see (whether from stealth, invisibility, or blindness) has something like a 2/3 chance of automatically missing before you even get to the accuracy/defense check. The Withering Orbs let you ignore this miss chance, as does having the Perfect Strikes buff. (That's the one that gives +100 to accuracy temporarily, not the sustain that boosts accuracy and crit chance.) Berserkers and Bulwarks should plan to dump at least a couple of points into Perfect Strikes.
So high accuracy alone can't overcome your inability to see an enemy? Are you sure about this?

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Stealth/Invis vs Accuracy

#4 Post by phantomglider »

Yes, I'm sure. The blindfight on Perfect Strikes was added a few betas back; before that it only pumped up your accuracy, and you could still miss stealthy actors.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

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