...Yes, I know that it is wrong. I know that player supposed to grieve and start new character after death in roguelike game. Yet still, even if I would drop those character, it would be preferably after avenging my stupid death in those damned (and dark) crypt. So...
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Is there any way to raise perished character from save file only ?
Dead = Gone ?
Moderator: Moderator
Re: Dead = Gone ?
Nope, sorry. Play on Adventure mode for extra lives or donate for the Explorer mode for infinite lives if this is how you'd prefer to play.
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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Dead = Gone ?
There's probably something you could do to the savefile, but I'm not entirely sure what it would be.
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- Higher
- Posts: 47
- Joined: Mon Jun 11, 2012 1:33 pm
Re: Dead = Gone ?
OK. So:
It's possible to make savedir loadable again by forcing "loadable = true" back to desc.lua
And game.teag is just a "zip"-archive... Looking further.
It's possible to make savedir loadable again by forcing "loadable = true" back to desc.lua
And game.teag is just a "zip"-archive... Looking further.
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- Higher
- Posts: 47
- Joined: Mon Jun 11, 2012 1:33 pm
Re: Dead = Gone ?
I've done it ! Still glitchy a little, yet a lot better then nothing. Thinking 'bout automatization...
...And of all things I overlooked at reconstruction: 'd["dead"] = true'.
P.S. Well, actually that line and HP correction is only critical fixes for game.teag.
...And of all things I overlooked at reconstruction: 'd["dead"] = true'.
P.S. Well, actually that line and HP correction is only critical fixes for game.teag.