Dead = Gone ?

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
Guevara-chan
Higher
Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Dead = Gone ?

#1 Post by Guevara-chan »

...Yes, I know that it is wrong. I know that player supposed to grieve and start new character after death in roguelike game. Yet still, even if I would drop those character, it would be preferably after avenging my stupid death in those damned (and dark) crypt. So...
----
Is there any way to raise perished character from save file only ?

Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Re: Dead = Gone ?

#2 Post by Grey »

Nope, sorry. Play on Adventure mode for extra lives or donate for the Explorer mode for infinite lives if this is how you'd prefer to play.
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Dead = Gone ?

#3 Post by PureQuestion »

There's probably something you could do to the savefile, but I'm not entirely sure what it would be.

Guevara-chan
Higher
Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Dead = Gone ?

#4 Post by Guevara-chan »

OK. So:
It's possible to make savedir loadable again by forcing "loadable = true" back to desc.lua
And game.teag is just a "zip"-archive... Looking further.

Guevara-chan
Higher
Posts: 47
Joined: Mon Jun 11, 2012 1:33 pm

Re: Dead = Gone ?

#5 Post by Guevara-chan »

I've done it ! Still glitchy a little, yet a lot better then nothing. Thinking 'bout automatization...
...And of all things I overlooked at reconstruction: 'd["dead"] = true'.

P.S. Well, actually that line and HP correction is only critical fixes for game.teag.

Post Reply