
There be Elven Cultists - Dark Crypt on melee chars
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There be Elven Cultists - Dark Crypt on melee chars
I accidentally fat fingered my Marauder into the Crypt of Kryl-Feijan. Of course, he's screwed now - no escape options, and a melee char is unlikely to make it. Any advice? Everything was working out until now, even the Master. 

Re: There be Elven Cultists - Dark Crypt on melee chars
Rod of recall?
Sorry about all the parentheses (sometimes I like to clarify things).
Re: There be Elven Cultists - Dark Crypt on melee chars
Doesn't work there.bricks wrote:Rod of recall?

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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: There be Elven Cultists - Dark Crypt on melee chars
Isn't it supposed to work before the last floor
Re: There be Elven Cultists - Dark Crypt on melee chars
I think so. Unfortunately I was already at the last floor. nvm, I found an old bug save from before Dreadfell and went back to that. 'course, one might say that's save-scumming, but since my error was completely unintentional, I don't feel bad.PureQuestion wrote:Isn't it supposed to work before the last floor
Re: There be Elven Cultists - Dark Crypt on melee chars
It's too late now, but IMHO melee should go into crypt only having fast moving option - movement infusion and/or class talent.
For marauder it's lvl 5 talent which give 500% speed after kill.
For marauder it's lvl 5 talent which give 500% speed after kill.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: There be Elven Cultists - Dark Crypt on melee chars
Yes, motion is essential for warriors. But with rush maxed, and another rush from an item (totem, shoes...), step-up maxed and a movement infusion, the cultists can really be defeated in time by a marauder.
Re: There be Elven Cultists - Dark Crypt on melee chars
I successfully rescued Melinda once with a fighter. Step-up is fantastic. It's my archers who often have trouble with it, because Melinda has this thing for leaping into the paths of arrows.
Re: There be Elven Cultists - Dark Crypt on melee chars
Re: Movement, I never feel comfortable going into the crypt as a melee class without at least three separate approach methods, usually movement infusion, rush (via boots), and <something-class-specific>. Double movement infusion often gets slipped in if I've got something available as backup for whatever gets replaced in my inscription set. Nowadays, we also have rushing totems, which can help if you've been using them sparingly or have a way to regen equilibrium.
Ghoul generally helps a bit with that (Leap is excellent), but the movement speed can be an issue and it means no movement infusion, which translates into "You need a class with multiple approach talents if you're going ghoul."
This isn't just for the melinda fight, though -- both dealing with the more dangerous caster mobs (Corrupters, etc.) and keeping melinda alive is massively simplified by a bit of excess in the mobility department.
Ghoul generally helps a bit with that (Leap is excellent), but the movement speed can be an issue and it means no movement infusion, which translates into "You need a class with multiple approach talents if you're going ghoul."
This isn't just for the melinda fight, though -- both dealing with the more dangerous caster mobs (Corrupters, etc.) and keeping melinda alive is massively simplified by a bit of excess in the mobility department.
Re: There be Elven Cultists - Dark Crypt on melee chars
You can always keep Melinda in the first room while clean all the way out, then come back an take her to the exit.
Just dig a zig-zag path in the north wall and attract Melinda there, then either teleport or use a movement infusion.
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Re: There be Elven Cultists - Dark Crypt on melee chars
Just noticed this was in General Discussion - moved to Spoilers.