Favorite game breakers

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ho hum
Yeek
Posts: 13
Joined: Fri May 04, 2012 10:03 pm

Re: Favorite game breakers

#61 Post by ho hum »

Berzerker with 98 strength:
using shattering shout + Garkul's teeth (has shattering shout, cost 10/48, doing 320 dam in radius 7 cone)
gives almost constant breath weapon--great for orc prides.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Favorite game breakers

#62 Post by lukep »

Invigorate chaining. (inspiration)

>=601 paradox + lvl 7.5 invigorate + lvl 5/6 timeless + Boots of spellbinding + Temporal Reprieve + metaflow (arcane staff+hat set) = near constant invigorate, so all skills refresh at double rate and you regain stamina quickly. Also doable for the duration of most fights with less investment.
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Favorite game breakers

#63 Post by edge2054 »

How do boots of spellbinding factor into that equation?

omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

Re: Favorite game breakers

#64 Post by omni »

Yeek stair scumming:

Got that big ole' nasty ritch pit in the ritch tunnels on insane mode you can't imagine possibly surviving?

Have no fear, entering the dungeon/level gives you one turn, and you just so happen to have dominant will- which is an instant use kill spell if it works. Simply go down the stairs, use dominant will, go up the stairs, and rest. Rinse and repeat until there's nothing else left to kill.

Note: does not work vs undead, elites, or bosses. Have fun trying to kill the ritch hive mother ;)

lukep
Sher'Tul Godslayer
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Location: Canada

Re: Favorite game breakers

#65 Post by lukep »

edge2054 wrote:How do boots of spellbinding factor into that equation?
The 10% faster spell cooldowns from it affects Invigorate, Timeless, and Temporal Reprieve.
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Favorite game breakers

#66 Post by edge2054 »

Ahh.. right, I thought they gave casting speed instead of cooldown reduction for some reason.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Favorite game breakers

#67 Post by Sirrocco »

[b40]: Be a mindslayer. Have an aura up (or multiple auras, if you like random chance) and enough psi to power them. hit ctrl-s. You fire off your aura attack in no time with no psi cost without putting your aura on cooldown. Infinite damage in zero time?

Yes, it's a bug. Yes, I've reported it as such. No, I won't be using it. Still. *Heck* of a game-breaker.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Favorite game breakers

#68 Post by lukep »

Stealth + Shadowstrike + Flurry + Dual Inquisitor's Daggers: Place 6 enemy spells on cooldown, while inflicting their resource cost amount in extra damage. This can shut down enemies easily, as (for example) the Master only has 8 spells, and opening with a few hundred extra damage, completely draining mana, and placing the majority of his spells on cooldown is a very good way to start.
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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Favorite game breakers

#69 Post by ghostbuster »

Build an archmage with a high (90+) crit chance
Find the Lost Staff of Archmage Tarelion
Activate Thunderstorm

It will automatically, if the ennemy is close enough, hit him with 1-5 lightning bolt. Depending on your level in the thuderstorm talent, each hit cost between 1.5 and 7.5 mana, but as they will probably crit, Tarelion Staff will refund you 12 mana per hit. Gross result: between 10 and 22 free mana per turn during a battle.

The damage itself may be good, but is quite unreliable. Anyway, it is an interesting by-product of this mana generator.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Favorite game breakers

#70 Post by lukep »

Untested:

Mindslayer + Through the Crowd: making the movement take only 1/10 of a turn may not affect your telekinetic weapon, giving 10 attacks per (normal speed) turn by swapping back and forth with an ally.
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eliotn
Wyrmic
Posts: 244
Joined: Mon Sep 26, 2011 1:49 pm

Re: Favorite game breakers

#71 Post by eliotn »

Movement infusion + Fearscape + Flame of Urth'Rok - with the Demon sustain and fearscape up, you heal with every step you take. With a movement infusion, you move really fast to heal really fast. I am not sure if this is a gamebreaker or a cool hidden combo.

Now for an untested combo that may break the game.

Precognition + Potion of invulnerability - Activate precognition. If you get into a tough spot, use the potion of invulnerability so that you won't die with precognition up. And since the potion was never actually consumed you can redo this combination. Any character can potentially use this combination, unless you go for antimagic (since precognition is a spell). This can also be done with Cease to Exist (if you are absolutely certain that you can kill your target and he won't dispel the effect) or See the Threads. It may also be used with Revisionist History.

lukep
Sher'Tul Godslayer
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Re: Favorite game breakers

#72 Post by lukep »

Mental Tyranny + madness + many small hits: for example, dual mitotic mindstars + alchemists gloves gives 16 damages per attack, all of them trying to trigger the 7% chance of Madness. This gives an average of 1.12 madness debuffs per bump, and it is possible to get better than that with a small amount of effort.
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lukep
Sher'Tul Godslayer
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Location: Canada

Re: Favorite game breakers

#73 Post by lukep »

Goedalath rock + high level Fungus + fast attack speed: Untested, but hitting yourself while carrying the stone should trigger the healing damage on hit, which, in turn, triggers a regen effect and gaining part of a turn. If your talents are powerful enough, and your attacks fast enough, you can gain more time than you lost by repeatedly clearing the regen effect and hitting yourself again.

Another thing I want to try is getting 100% effect duration reduction after a teleport, and flurrying myself to potentially gain 6 turns in one go.
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Gamer-man
Higher
Posts: 52
Joined: Fri Nov 23, 2012 12:17 am

Re: Favorite game breakers

#74 Post by Gamer-man »

omni wrote:Yeek stair scumming:

Got that big ole' nasty ritch pit in the ritch tunnels on insane mode you can't imagine possibly surviving?

Have no fear, entering the dungeon/level gives you one turn, and you just so happen to have dominant will- which is an instant use kill spell if it works. Simply go down the stairs, use dominant will, go up the stairs, and rest. Rinse and repeat until there's nothing else left to kill.

Note: does not work vs undead, elites, or bosses. Have fun trying to kill the ritch hive mother ;)
Combine that with paradox mage stair scumming, just remove an enemy from the timeline, leave, rest, and come back and the enemy will return to timeline as he was when he left it, rather than being able to heal. Precog can also be useful as leaving the level drops the precog load, so you can enter a level, precog, and if you like the result, just leave before it expires. If you don't like how the precog worked, you can leave, rest, come back, and try all over again.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Favorite game breakers

#75 Post by lukep »

Anscestral Life + Fungal Blood: Get Anscestral Life's turn recovery to >100% (or not, it still works), then get 5 Healing, Regen, Wild, Movement, or Herosim infusions. Activate one of them, and clear your regen effect (if present). Activate Fungal Blood, getting a new regen effect, and one free turn. Repeat for 5 infusions + Highborn's Bloom (if you want) for 6 free actions in a row, possibly more if you can find a way of resetting all of their cooldowns.

Another exploit is hitting yourself with high attack speed (NOT global speed) while holding the Goedalath Stone, its healing damage can trigger anscestral life as well, and at high speed it can be faster than you are spending time.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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