Fearscape fizzles

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kazak 2
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Posts: 71
Joined: Sat Mar 05, 2011 6:43 pm

Fearscape fizzles

#1 Post by kazak 2 »

I've currently got a Yeek Corruptor up to the mid-30s, just finished Dreadfell. Really fun character so far, and my first guy to ever make use of fearscape.

While that skill is really awesome, there are some areas where it just fizzles--it's unusable. And while one lost turn isn't so bad, sometimes it's terrible. It's even worse considering that it's typically used with Flame of Uhr Rok and the two have such a high vim requirement, you typically have to de-sustain other talents to use them. I've had a couple really frustrating moments where, in preparation for a big fight (like the ambush or the Rift quest), I shut off my awesome blood fury sustain and the other crit talent, turn on Flame of Uhr Rok, then realize that Fearscape is useless here and I now have less vim and weaker spells (since blood fury is now on a long cooldown).

The code says

Code: Select all

if not self:canBe("worldport") then
			game.logPlayer(self, "The spell fizzles...")
			return
What other areas trigger this? So far, temporal rift and Ambush are no gos. Are there other places I need to worry about unintentionally gimping myself such?

Edit: Also, it would be lovely if the talent icon grayed out (or something like that) in areas where it's unusable.

lobe
Wayist
Posts: 22
Joined: Tue May 17, 2011 4:24 pm

Re: Fearscape fizzles

#2 Post by lobe »

If I'm interpretting that code correctly, I'd say that means anywhere the rod of recall can't be used.

An obvious example of this would be exploration farportals. I'm sure there are several others.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Fearscape fizzles

#3 Post by bricks »

kazak 2 wrote:Edit: Also, it would be lovely if the talent icon grayed out (or something like that) in areas where it's unusable.
I think that's a very reasonable change.
Sorry about all the parentheses (sometimes I like to clarify things).

faction55
Wayist
Posts: 16
Joined: Sat Mar 03, 2012 11:29 am

Re: Fearscape fizzles

#4 Post by faction55 »

If its like TP/Phase door you can mouse over the tiles and see "Can't teleport here" to let you know about this before wasting a turn

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Fearscape fizzles

#5 Post by lukep »

There are a few talents that have pieces in their "action" code that should be moved to on_pre_use, which would fix this problem.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Fearscape fizzles

#6 Post by PureQuestion »

lobe wrote:If I'm interpretting that code correctly, I'd say that means anywhere the rod of recall can't be used.

An obvious example of this would be exploration farportals. I'm sure there are several others.
You can use the rod of recall in the farportal it'll just break the farportal; that wouldn't interfere with Fearscape.

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