Vault in Dreadfall

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Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Vault in Dreadfall

#1 Post by Tom »

Hello

Can anyone give me a clue how to enter the 'secret' rooms in this vault?
I strongly agree with those who suggested that diggable and non diggable walls should look different.
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vault.jpg
vault.jpg (113.87 KiB) Viewed 1327 times

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Vault in Dreadfall

#2 Post by greycat »

Code: Select all

golem:/usr/local/src/t-engine4/game/modules/tome$ tail -20 data/maps/vaults/zigzag-chambers.lua 
defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('/', "FLOOR", {random_filter={add_levels=15, tome_mod="vault"}})
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=20}})
return {

[[############################]],
[[#.......................acc#]],
[[#%#%%%%%%%%%%%%%#+#%%%%%%%%#]],
[[#+#abaaba#$$$$$/#+###b..a..#]],
[[#.##bcabc#$$$$$##c#/##...a.#]],
[[#..##....%....##aa#..##.a..#]],
[[#...##...#...##bbb#...##...X]],
[[#^^./##..#..##aaaa#.$$$##..#]],
[[#$$^//##.#/##abcab#.$$$.##b#]],
[[#$$^///#+###d...b.#/$$$./#+#]],
[[########+##########%%%%%%#+#]],
[[#dc........................#]],
[[############################]],


Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Re: Vault in Dreadfall

#3 Post by Tom »

greycat wrote:A map
Thank you!!
I found some entrances, but your map helped the rest.

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