I'm a great fan of Cursed, and I'd like to see how the Doomed work, but I've never been able to get that far. I'm hoping people can offer me some advice. In general, I like fighter types - my two favorite character types thus far are Cursed and Wyrmics, though I tried (and rather liked) the Anorithil when I needed to pick up the mindslayer unlock, and I've played and enjoyed the occasional alchemist. The last time I played heavily (and the farthest I've ever gotten) was with a Cursed, back when they had the brokenly overpowered percentage lifedrain on their gloom, and dungeon monster respawned - I got as far as the dungeon I was supposed to go to to kill the thing for the unlock and hit a game-crushing bug. He's also the only character I've ever had that killed the Master. I started again with b31, but my experiences there have largely been limited to dying over and over again with the painfully underpowered Cursed of b31 (I went in intending to prove that the people whining about it on the boards were just whining, and received some painful lessons in humility).
So, given that background, and those predilictions, can anyone who actually has some experience with the endgame give me some advice on how to get there? I'm willing, even happy, to use fairly powerful race/class combos for this one, but I don't even know what the powerful race/class combos *are*. What sorts of things am I going to have to watch out for? (I know about ice/lightning/stun resistance for tempest and Daikara, but what beyond that?) Are there any general tactics that work particularly well against the boss in question, or particularly poorly?
Looking for advice on how to unlock Doomed
Moderator: Moderator
Re: Looking for advice on how to unlock Doomed
[quote=Sirrocco]In general, I like fighter types[/quote]
First off, warning: Doomed is a mage type (mostly).
Having said that, best way to get to the East in my experience was with a dwarven berserker. Ghoul berserker also works, but keep in mind they start with a drop in speed, which can be Bad(TM) for the East. Once you've done the first two or three starter dungeons out there (but before doing Zemekkys' quest), beat the boss in the shadowy crypt. In doing this, you'll come across (and hopefully kill before killing the boss), the mob that unlocks Doomed. Depending on whether or not the AI scaredy-dance bug still exists and how often you can keep the unlock mob between you and the boss, the fight can be easy or hard. As a berserker, save death dance in the fight for when unlock mob summons annoying little twerps.
Oh, and Daikara isn't really made that much easier with lightning resistance. Knockback resistance, confusion resistance, and stun resistance is probably better (most of the time, in that order). Tempest Peak, lighting resistance is prolly a plus but only for the boss. Master fight might be the fight where you're thankful you have a teleport rune ready to go.
First off, warning: Doomed is a mage type (mostly).
Having said that, best way to get to the East in my experience was with a dwarven berserker. Ghoul berserker also works, but keep in mind they start with a drop in speed, which can be Bad(TM) for the East. Once you've done the first two or three starter dungeons out there (but before doing Zemekkys' quest), beat the boss in the shadowy crypt. In doing this, you'll come across (and hopefully kill before killing the boss), the mob that unlocks Doomed. Depending on whether or not the AI scaredy-dance bug still exists and how often you can keep the unlock mob between you and the boss, the fight can be easy or hard. As a berserker, save death dance in the fight for when unlock mob summons annoying little twerps.
Oh, and Daikara isn't really made that much easier with lightning resistance. Knockback resistance, confusion resistance, and stun resistance is probably better (most of the time, in that order). Tempest Peak, lighting resistance is prolly a plus but only for the boss. Master fight might be the fight where you're thankful you have a teleport rune ready to go.
Re: Looking for advice on how to unlock Doomed
The easiest way to get to the east is play adventure mode
There is no shame at all in using this to get unlocks.My actual from the heart advice would be to just edit yer darn allow_build.profile file. afflicted = true, afflicted_doomed = true
If we're talking berserkers, though, shalore 'zerkers are the way to go if you're looking for massive overpower. Simply put, timeless + unstoppable is borderline gamebreaking and the fact that you can throw in +global (blinding speed) and +attack (perfect strikes) that last the whole 12 turns of invincibility is just mad.
With the additional boost to crit from their racial, an elfzerker with mortal terror maxed gets, at minimum, 24% crit, off of which bloodbath triggers. This, maxed stam regen and a few (2-3) points in unending frenzy lets you sustain shattering impact (which boosts your damage output by 60+% when maxed, for every melee attack you make) effectively perpetually. It's a trifecta of vicious death -- timeless boosted unstoppable, bloodbath boosted stamina regen, and shattering impact boosted murder everything.
Between all that and some decent utility (movement/regen infusions, teleport rune, rush), you can almost bloody well bulldoze your way through the west without blinking.
There's several classes that have an easy time of getting to the east, though. Archmagi, alchemists (in the latest betas), mindslayers, ano-whatsits, temporal wardens and corruptors. All these shouldn't have much trouble getting through the west, providing you play adventure mode and avoid doing things like fighting adventurer parties, exploring farportals, and opening vaults. Go through all the accessible first tier dungeons, then all the second tier dungeons, then all the side dungeons (Barring the elven ruins -- save that for after dreadfell or on return to east. Crypt will jump you around this point. You may want to just ignore it. There is no shame in this, and the rewards are definitely not proportional to the risks, at least insofar as loot/XP goes.), then take dreadfell and reknor. This path should give you plenty of experience and kit to handle whatever comes at you when you hit the east. There's individual guides for a lot of classes running around the forum, yeah.
The easiest way to get by the doomed unlock fight is simple abuse. As a berserker -- or any melee class, really, except maybe TWs that do some bow/sling work -- you want a conveyance staff in your alternate weapon slot (This works especially well with unstoppable -- if everything's not dead when the time on it hits two, press x and activate the staff). Swap that in, hit the orc a couple times, and when the bone shield goes down and the unlock critter pops up, it'll be virtually toothless.

If we're talking berserkers, though, shalore 'zerkers are the way to go if you're looking for massive overpower. Simply put, timeless + unstoppable is borderline gamebreaking and the fact that you can throw in +global (blinding speed) and +attack (perfect strikes) that last the whole 12 turns of invincibility is just mad.
With the additional boost to crit from their racial, an elfzerker with mortal terror maxed gets, at minimum, 24% crit, off of which bloodbath triggers. This, maxed stam regen and a few (2-3) points in unending frenzy lets you sustain shattering impact (which boosts your damage output by 60+% when maxed, for every melee attack you make) effectively perpetually. It's a trifecta of vicious death -- timeless boosted unstoppable, bloodbath boosted stamina regen, and shattering impact boosted murder everything.
Between all that and some decent utility (movement/regen infusions, teleport rune, rush), you can almost bloody well bulldoze your way through the west without blinking.
There's several classes that have an easy time of getting to the east, though. Archmagi, alchemists (in the latest betas), mindslayers, ano-whatsits, temporal wardens and corruptors. All these shouldn't have much trouble getting through the west, providing you play adventure mode and avoid doing things like fighting adventurer parties, exploring farportals, and opening vaults. Go through all the accessible first tier dungeons, then all the second tier dungeons, then all the side dungeons (Barring the elven ruins -- save that for after dreadfell or on return to east. Crypt will jump you around this point. You may want to just ignore it. There is no shame in this, and the rewards are definitely not proportional to the risks, at least insofar as loot/XP goes.), then take dreadfell and reknor. This path should give you plenty of experience and kit to handle whatever comes at you when you hit the east. There's individual guides for a lot of classes running around the forum, yeah.
The easiest way to get by the doomed unlock fight is simple abuse. As a berserker -- or any melee class, really, except maybe TWs that do some bow/sling work -- you want a conveyance staff in your alternate weapon slot (This works especially well with unstoppable -- if everything's not dead when the time on it hits two, press x and activate the staff). Swap that in, hit the orc a couple times, and when the bone shield goes down and the unlock critter pops up, it'll be virtually toothless.
Re: Looking for advice on how to unlock Doomed
Zuh... wha? Shalore racial ups spell crit. Zerkers use spell crit for anything?Frumple wrote:With the additional boost to crit from their racial, an elfzerker with mortal terror maxed gets, at minimum, 24% crit, off of which bloodbath triggers. This, maxed stam regen and a few (2-3) points in unending frenzy lets you sustain shattering impact (which boosts your damage output by 60+% when maxed, for every melee attack you make) effectively perpetually. It's a trifecta of vicious death -- timeless boosted unstoppable, bloodbath boosted stamina regen, and shattering impact boosted murder everything.
Re: Looking for advice on how to unlock Doomed
Shalore racial ups crit, period. S'one of the reasons they're a go-to race for crit-focused builds, regardless of the sort of crit being pumped.
Re: Looking for advice on how to unlock Doomed
Anti-magic wyrmics are another good option and was how I got that unlock myself.
Re: Looking for advice on how to unlock Doomed
The best class ever of course, Temporal Warden!
Ive had better success with them than any other class, and they are what i unlocked doomed with.
plus the new changes to warden look sexy.
Of course I am becomming a very big fan of the necromancer. You can either let a swarm of undead murder your enemies for you, or be a minonless one like I am and rip apart enemies with your unholy energies. Though the fight to get doomed might hard as a necro...
Ive had better success with them than any other class, and they are what i unlocked doomed with.
plus the new changes to warden look sexy.
Of course I am becomming a very big fan of the necromancer. You can either let a swarm of undead murder your enemies for you, or be a minonless one like I am and rip apart enemies with your unholy energies. Though the fight to get doomed might hard as a necro...
Re: Looking for advice on how to unlock Doomed
I think I unlocked them with an anorithil.
Re: Looking for advice on how to unlock Doomed
I agree that berserkers are good at making it to the East. But my berserkers haven't really had good experiences once they get there. Could be I just suck at playing berserkers, I guess. They get hit A LOT, which I guess ideally you hope to offset by crazy healing and taking things out quickly. But pretty much everything tends to hit pretty hard at that stage in the game, and I have trouble getting zerkers to hold up under that onslaught. Like, it's awesome to be in the thick of battle, dazing everything, seeing the big damage numbers pop up, but then you realize that you only have unstoppable for like one more turn and that you haven't killed quite everything on the screen, and then it's panic time because there's still 2 or 3 orc corrupters shooting at you from across the screen or you're diseased or cursed for 8 more turns and your life is already hovering around zero.....in my experience they just quickly go from one extreme (badass) to the other (sheer panic).
That said, my best experiences have been with invisibility-abusers and fighters. IOW, I've figured my characters' surviveability in the East depends either on not getting hit, or just not having to care if they get hit. Skeleton slinger/archer with one or two invisibility runes is pretty lethal--once you get going you can hit for over 1000 pretty much every shot, invisibility keeps you from getting targeted, shields keep you from taking damage. Same deal with alchemists. Invisible firemage is also pretty cheesy, but IMO they're really tedious to get going.
Really the easiest time in the East I've had is with a dwarf fighter. By the time you make it east you should already have high enough armor and defense that you don't so much care about physical attacks (the ambush, for instance), and the racial talent keeps most effects from bothering you. And once you make it east you start finding all the good +resist equipment, which then makes you not care so much about most all other attacks. They don't do as much damage as berserkers, but their survivability also isn't highly dependent on keeping talents up. They're just super resilient by default. I thought that would make for a boring game, but their good mobility (between step up and movement infusions) tended to keep things interesting and allow for somewhat strategic play. And the damage output is actually pretty decent at later levels--maxed DEX with precise strikes and greater weapon focus is a fine thing.
That said, my best experiences have been with invisibility-abusers and fighters. IOW, I've figured my characters' surviveability in the East depends either on not getting hit, or just not having to care if they get hit. Skeleton slinger/archer with one or two invisibility runes is pretty lethal--once you get going you can hit for over 1000 pretty much every shot, invisibility keeps you from getting targeted, shields keep you from taking damage. Same deal with alchemists. Invisible firemage is also pretty cheesy, but IMO they're really tedious to get going.
Really the easiest time in the East I've had is with a dwarf fighter. By the time you make it east you should already have high enough armor and defense that you don't so much care about physical attacks (the ambush, for instance), and the racial talent keeps most effects from bothering you. And once you make it east you start finding all the good +resist equipment, which then makes you not care so much about most all other attacks. They don't do as much damage as berserkers, but their survivability also isn't highly dependent on keeping talents up. They're just super resilient by default. I thought that would make for a boring game, but their good mobility (between step up and movement infusions) tended to keep things interesting and allow for somewhat strategic play. And the damage output is actually pretty decent at later levels--maxed DEX with precise strikes and greater weapon focus is a fine thing.
Re: Looking for advice on how to unlock Doomed
I got most of my unlocks with an Anorithil.
If played right, you'll get to the East with them almosts automatically. There's not much in the West that can pose a threat to a well-built Anorithil.
If played right, you'll get to the East with them almosts automatically. There's not much in the West that can pose a threat to a well-built Anorithil.