Friendly Time Elemental?

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Postman
Archmage
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Joined: Fri Dec 03, 2010 5:34 pm

Friendly Time Elemental?

#1 Post by Postman »

In Khor'Pul-2, after killing void horror suddenly friendly time elemental popped into existence - yellow E. After couple of turns it disappeared. What was that? Just random event? Is killing void horror always has chance to summon friendly elemental? Some quest I'd missed?

eulf
Cornac
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Joined: Sun Feb 13, 2011 6:53 am

Re: Friendly Time Elemental?

#2 Post by eulf »

I can't say for certain, however that does sound like a random paradox effect.

TheRani
Archmage
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Re: Friendly Time Elemental?

#3 Post by TheRani »

One of the bad things that can happen to a temporal warden with too much paradox is the summoning of a hostile E. Enemies who use paradox can suffer the same fate, so the yellow E is summoned and goes after that enemy. It's friendly to you, since you weren't the one messing with the time/space continuum and whatnot. Apparently it saw that the guilty void horror was dead and went, "Oh. My work here is done. Moving on. *POOF*"

Dervis
Wyrmic
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Joined: Thu Oct 14, 2010 9:58 am

Re: Friendly Time Elemental?

#4 Post by Dervis »

I've been playing around with time warden and the paradox effect tends to summon friendly elementals more often than not... if they're supposed to be all hostile something's clearly wrong there.

edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: Friendly Time Elemental?

#5 Post by edge2054 »

They're not all meant to be hostile.

Since this is in spoilers here's what you're seeing.

Void Horrors create a random anomaly on death. The random anomaly this one created summoned a time elemental. The Anomaly Time Elemental code looks for a random target or possibly multiple random targets depending on the Void Horror's paradox at time of death. A time elemental is then placed on the map next to the random target with the same faction as the targets.

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The reason Dervis is seeing more friendly time elementals then hostile ones is due to nature of the anomaly targeting system. The more enemies on screen at once the more likely the anomaly can pick an enemy as a target. This goes for all anomalies. With summon time elemental you get friendly elementals when no enemies are around. When it's just you and one enemy your chance of a friendly elemental is 50/50 if you're just getting one summoned. You can see how your odds go down the more enemies are on the screen from there.

This targeting is how pretty much all anomalies work. So how 'bad' an anomaly is depends on who it targets and the nature of the effect itself. A stop anomaly for instance can be super bad if it targets the player and no enemies get caught in it's effect. It can be really helpful if it targets an enemy and stops them instead. A teleport anomaly might teleport you into a monster pit or it might teleport that enemy that was about to kill you half way across the map.

In other words anomalies aren't meant to be a cut and dried good or bad thing. They can certainly screw things up but they can also sometimes make your life easier. Next beta 8 more anomalies will be included which will help things feel more random then they do now.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: Friendly Time Elemental?

#6 Post by TheRani »

Oho! So that's what happened. It would also explain why I get randomly teleported around so much when I fight Void Horrors.

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