How to handle traps?

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jrmunch
Wayist
Posts: 18
Joined: Sat May 17, 2008 12:31 am

How to handle traps?

#1 Post by jrmunch »

I have just completed the Maze and I ran into traps that could zap me for 1/3 my hitpoints (~120). That was kinda of scary. How should I go about handling them? The only options I see are using the identify/disarm traps talents but as this is my first time getting this far I have no idea of their effectiveness. I am playing a shadowblade: http://te4.org/characters/2459/tome/508 ... 1cc000edf0

Thanks!

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: How to handle traps?

#2 Post by greycat »

Shadowblades actually have the realistic option to attempt disarming them. Very few classes even get that much of a choice.

Everyone else just sucks up the damage. Seriously... get a good healing/regen infusion or three, and if you hit a trap, heal. There's no real alternative in the Maze, since you can't dig around them or anything.

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: How to handle traps?

#3 Post by Massimiliano Marangio »

Put at least one point in trap detection, possibly more, since you need this talent to discover traps.

You can disarm traps only with the appropriate talent or with wands of trap destruction.

You can bypass traps by digging the walls (if possible) or using phase door (the spell is controlled at level 5.0) or later probability travel.

You can also simply raise a shield (if available), walk over them and heal the damage if your hit points are high enough (e.g. in the later part of the game). Increase your constitution and put some points in the Health talent for more hitpoints, you will need them soon enough.

If you were hit (resistances help!), use a wild inscription to heal negative effects (burning, poison, later hexes, curses,...), heal/rest if you are alone and continue.

You can also use traps in combat (lure enemies over them) but beware, there are some high damaging blast traps that damage a whole area. Keep some distance or you may be killed.

jrmunch
Wayist
Posts: 18
Joined: Sat May 17, 2008 12:31 am

Re: How to handle traps?

#4 Post by jrmunch »

thank you, so it sounds like detecting traps is key - that or being able to just heal through the damage?

Freddybear
Wyrmic
Posts: 201
Joined: Wed Dec 06, 2006 6:58 pm
Location: Mordor, Ohio

Re: How to handle traps?

#5 Post by Freddybear »

You have to detect them before you can disarm them.

Disarming high-level traps reliably requires lots of stat points in Cunning as well as 5 generic points each in Trap Detection and Trap Disarm skills. That's a lot of points to invest unless you're playing a Rogue or maybe a Shadowblade.

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