I have just completed the Maze and I ran into traps that could zap me for 1/3 my hitpoints (~120). That was kinda of scary. How should I go about handling them? The only options I see are using the identify/disarm traps talents but as this is my first time getting this far I have no idea of their effectiveness. I am playing a shadowblade: http://te4.org/characters/2459/tome/508 ... 1cc000edf0
Thanks!
How to handle traps?
Moderator: Moderator
Re: How to handle traps?
Shadowblades actually have the realistic option to attempt disarming them. Very few classes even get that much of a choice.
Everyone else just sucks up the damage. Seriously... get a good healing/regen infusion or three, and if you hit a trap, heal. There's no real alternative in the Maze, since you can't dig around them or anything.
Everyone else just sucks up the damage. Seriously... get a good healing/regen infusion or three, and if you hit a trap, heal. There's no real alternative in the Maze, since you can't dig around them or anything.
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- Sher'Tul
- Posts: 1120
- Joined: Mon Sep 30, 2002 9:52 pm
- Location: Germany
Re: How to handle traps?
Put at least one point in trap detection, possibly more, since you need this talent to discover traps.
You can disarm traps only with the appropriate talent or with wands of trap destruction.
You can bypass traps by digging the walls (if possible) or using phase door (the spell is controlled at level 5.0) or later probability travel.
You can also simply raise a shield (if available), walk over them and heal the damage if your hit points are high enough (e.g. in the later part of the game). Increase your constitution and put some points in the Health talent for more hitpoints, you will need them soon enough.
If you were hit (resistances help!), use a wild inscription to heal negative effects (burning, poison, later hexes, curses,...), heal/rest if you are alone and continue.
You can also use traps in combat (lure enemies over them) but beware, there are some high damaging blast traps that damage a whole area. Keep some distance or you may be killed.
You can disarm traps only with the appropriate talent or with wands of trap destruction.
You can bypass traps by digging the walls (if possible) or using phase door (the spell is controlled at level 5.0) or later probability travel.
You can also simply raise a shield (if available), walk over them and heal the damage if your hit points are high enough (e.g. in the later part of the game). Increase your constitution and put some points in the Health talent for more hitpoints, you will need them soon enough.
If you were hit (resistances help!), use a wild inscription to heal negative effects (burning, poison, later hexes, curses,...), heal/rest if you are alone and continue.
You can also use traps in combat (lure enemies over them) but beware, there are some high damaging blast traps that damage a whole area. Keep some distance or you may be killed.
Re: How to handle traps?
thank you, so it sounds like detecting traps is key - that or being able to just heal through the damage?
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- Wyrmic
- Posts: 201
- Joined: Wed Dec 06, 2006 6:58 pm
- Location: Mordor, Ohio
Re: How to handle traps?
You have to detect them before you can disarm them.
Disarming high-level traps reliably requires lots of stat points in Cunning as well as 5 generic points each in Trap Detection and Trap Disarm skills. That's a lot of points to invest unless you're playing a Rogue or maybe a Shadowblade.
Disarming high-level traps reliably requires lots of stat points in Cunning as well as 5 generic points each in Trap Detection and Trap Disarm skills. That's a lot of points to invest unless you're playing a Rogue or maybe a Shadowblade.