Something needs to be done about these bosses with infusions

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Sradac
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Something needs to be done about these bosses with infusions

#1 Post by Sradac »

They really need to only have one infusion / rune, period. The Weirdling Beast is literally, Impossible to beat on this alchemist. He can not kill me because he dosent do enough damage before my healing and regen come back up, but I cant do enough damage to him before his shield and regen come back up.

Even with popping body of fire, firestorm, and spamming amethyst bombs for the bonus arcane damage, I still can only get him down to about 200 HP before he's back to 100% health again. Ridiculous.

yufra
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Re: Something needs to be done about these bosses with infus

#2 Post by yufra »

Can you be more specific about which beta you are playing? The boss inscriptions were nerfed in beta20.
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edge2054
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Re: Something needs to be done about these bosses with infus

#3 Post by edge2054 »

If this is b20 there's an infusion you can use on enemies that reduces healing (assuming the wierdling beast isn't immune).

budswell
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Re: Something needs to be done about these bosses with infus

#4 Post by budswell »

Yeah I was stuck in a similar pattern, we were both there for ever.

What I tried to focus on was the timing. Two ways to go about it:
- Save all your main talents. Whittle him down until he uses his healing, then throw everything at him, racing against the healing cooldown. If you have a stun talent, throw it in on turn 5, heal is usually on a cooldown of 5-7.
- Save all your main talents. Whittle him down until he is around 70% (I found he always heals once he gets around 70% or below), then start with a stunning talent, and then throw everything else at him.

I was trying the first strategy, because I didn't have a stunning talent (playing as a doomed - so I used feed for "whitling"). I got lucky when he stunned himself with starfall.
Couple of other things:
- If you have a knockback talent (sounds like a bomblike thing to me) try and back him up against a wall, he will take double damage. (I had blast and willfull strike).
- You can always back up the stairs and grind for another level, to get the talent you need.

Sorry about being vague - only played one alchemist in an earlier beta and didn't get very far

He is very tough. Although I quite like the way it changes it from a normal fight. Now I'm higher level (just finished the elven ruins) I am finding the going easier as a doomed (feed softens anything up), although the past few bosses didn't appear to have healing.

darkgod
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Re: Something needs to be done about these bosses with infus

#5 Post by darkgod »

In b20 things should be ok.
The weirdling beast used infusions & runes since it's design, much before any other bosses did.
So he did not get the nerfbat like the others, he is meant to use them
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edge2054
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Re: Something needs to be done about these bosses with infus

#6 Post by edge2054 »

Weirdling Beast was pretty hard for me but eventually I did break his tank or rather he broke his own tank thanks to saturation.

Once he hit 25% and didn't have a regen or a shield going I laid into him with everything I had.

I popped Grace of the Eternals three times so that should give you some idea of how long it took.

Sradac
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Re: Something needs to be done about these bosses with infus

#7 Post by Sradac »

well, thats been resolved. I left, went to daikara, ran into harkor'zun and took him out. Found gwais burninator on him which made finishing the fortress easy. Still though, if you arent a char that can do massive burst damage or stun, some of these bosses are impossible. This alch was built for survivability which it has done so far. But I just realized, alchs have absolutely NO stun unless you manage to find stun gems (at level 19 I havent found a single one that can stun yet. I know they exist, its just purely luck) or get lucky with frost infusion and get a freeze out of it.

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