who's afraid of the big bad E's?

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jrmunch
Wayist
Posts: 18
Joined: Sat May 17, 2008 12:31 am

who's afraid of the big bad E's?

#1 Post by jrmunch »

I am playing a shadowblade on adventure mode (my first character in ToME). Am I supposed to learn to avoid Derth when the Gwelgoroth's show up for a period of time? I do alright with them one-on-one but eventually 4 of them gang up on me and I can't handle it...

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: who's afraid of the big bad E's?

#2 Post by Sirrocco »

A few tricks here.
- First, shadowblades are, sadly, one of the worst classes for dealing with gwelgoroths. You're a class based on multiattacks, and they have a feature that damages you every time you hit them.
- Generally, stay around the edges. I like to step out briefly, see if I've attracted attention, and then move back behind a wall to wait for any who have seen me to come to me. When I do go out into Derth proper, I stick to the edges of the oval, moving from building to building, so that the more central areas get relatively limited looks at me. This keeps the gang-up numbers down. After I've walked all the way around, I'll have drawn enough out of the center that I can move in a little. Again, the trick is to pull back behind somethign as soon as any of them show any interest in you at all.
- Obviously, any lightning resist you can get ahold of will help here. At bare minimum, you should be able to unlock Angolwin by this point, and there should be a lightning resist ring or two in the ring store. Alternately, spending real money on a pair of gold resist all rings (the gemstone variety) will net you a 12% lightning resist. If you can crank your total lightning resist up to 30-50% or so, that should help out quite a lot.
- If you have phase door at a controllable level, and are sticking to the edges of the oval as suggested, you should often have the ability to hop behind the tree wall. This will give you time to do things like fire off a regen infusion and wait for cooldowns before heading back for round 2, and gwelgoroths don't have all that much in time-dependent powers.
- Don't forget that you can swap out inscriptions for this one. shield, for example, is likely to be quite useful to you here - if you pop flurry on one of those guys, you *know* you'll be taking a fair amount of damage that turn. Wild becomes quite a bit less so, as they don't play around with debuffs for the most part.
- If all else fails, well, as you noted, gaining levels pretty much always helps.

Hope some of this helps.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: who's afraid of the big bad E's?

#3 Post by TheRani »

Shooting them with a good bow or sling and some nice ego ammo from behind buildings can be helpful. Go to Last Hope and get some training at the weapon shop in shooting bows and slings. It's a handy alternative for fighting stuff that you don't want to flurry. Teleporting away when more than one of them sees you should keep you from getting fried too much.

jrmunch
Wayist
Posts: 18
Joined: Sat May 17, 2008 12:31 am

Re: who's afraid of the big bad E's?

#4 Post by jrmunch »

Gotcha, so I am supposed to learn to play more carefully with them. Thanks!.

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