For Mindslayer, does on-hand weapon requirement got changed to willpower / cunning? Or you need the required strength / dex to wield it?
Also, all things considered...it seems a little strange for Psionics to be eligible for Antimagic talents...
Mindslayer question...
Moderator: Moderator
Mindslayer question...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...
Re: Mindslayer question...
Summoners, Wyrmics, Cursed, Doomed (sometimes) are all eligible for antimagic. Their powers are considered non-magical. (Except for the Doomed's creeping shadow thing, and that's a change in beta 19 apparently.)
As a rule of thumb, if the talent in question is based on Willpower instead of Magic, then it's not considered magical.
As a rule of thumb, if the talent in question is based on Willpower instead of Magic, then it's not considered magical.
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- Spiderkin
- Posts: 454
- Joined: Sat May 15, 2010 3:09 am
Re: Mindslayer question...
Telekinetically wielded weapons have no requirements. Weapons wielded in actual hands have the regular requirements, but Mindslayers get a sustain which boosts strength and dexterity by a percentage of willpower and cunning, so you don't really have to put points into strength and dexterity.
Re: Mindslayer question...
Thanks, but what's the percentage for max talent level?
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...
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- Spiderkin
- Posts: 454
- Joined: Sat May 15, 2010 3:09 am
Re: Mindslayer question...
Augmentation at talent level 5 increases strength by 39% of willpower, and dexterity by 39% of cunning. This is assuming that you have a Psi-Fighting mastery of 1.30.
Re: Mindslayer question...
Thanks, looks like some strength boost is still required...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...