Are stumble-upon-dungeons a one time opportunity?

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smuglapse
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Joined: Tue Jan 25, 2011 11:57 pm

Are stumble-upon-dungeons a one time opportunity?

#1 Post by smuglapse »

In beta18 I had just completed the Maze (correction: Sand Pit) and was going to Angolwen to sell my loot, when a message popped up about a scary dungeon with muffled cries. I had the choice to enter or leave, and not wanting to miss my opportunity I chose to dive in. If I knew I could skip it and come back I would have so that I can make room for new loot. In this instance it may have saved my character, as well.

I was done in by an Elven Blood Mage that used Weakening making my loot unbearably heavy. I could throw traps at him, but I couldn't force him to walk in them, so my choices were to unload goods one by one while he blasted me with blight and other spells, or take a chance with teleportation. I was only a few hits away from death and chose the latter, only to end up in a huge cluster of these cultists who blasted my rogue into the next life: Character Page

Would I have been able to revisit this dungeon if I had ignored those muffled cries for the time being?

Also, this dungeon seemed quite a lot harder than the other random one I found (the Trapped! quest). Does the game take your level into account when it offers you these, or are they just at random spots on the map?
Last edited by smuglapse on Wed Jan 26, 2011 12:21 am, edited 1 time in total.

madmonk
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Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Are stumble-upon-dungeons a one time opportunity?

#2 Post by madmonk »

The game does take your level into account.

The trapped quest is a one-off opportunity and can be completed by a relatively low-level PC (4+) fairly easily.

The other one I can't remember about since I go in every time...
Regards

Jon.

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