Qi Daozei
Moderator: Moderator
Qi Daozei
Qi Daozei, an Oriental themed fantasy roguelike, is now available. Fight creatures from folklore and legend and absorb their qi to gain new abilities while fleeing the sinister minions of the Empire and its warlocks.
Qi (pronounced “chee”) is the life energy that flows through all beings and throughout the universe. You are a qi daozei – a “qi rogue” – born with the ability to absorb others' life energy. Your kind is feared and persecuted by the Empire, so for years you've hidden your gifts and tried to live a normal life among the citizenry. Now you've been discovered and must fight your way through caverns and wilderness to escape to safety, knowing that the magics and minions of the Empire are quickly closing in...
Gameplay should be fairly self-explanatory. To absorb an opponent's qi, weaken them in combat until you can kill them with your next hit, then use your "Focus Qi" technique and deliver the deathblow. Doing so will let you absorb their qi and learn a new technique. What technique you absorb depends on how you deliver the finishing blow; check in-game tooltips or right-click an enemy and choose Inspect Creature for details.
To play: Download from http://te4.org/games/qdz and put it in ToME's game/modules directory, or download the standalone version from https://github.com/joshkel/qdz/releases.
You can track development (and submit issues and feature requests) at https://github.com/joshkel/qdz.
The current version is small (only 5 basic monster types and 3 dungeon levels) but playable.
Comments and feedback are greatly appreciated.
Qi (pronounced “chee”) is the life energy that flows through all beings and throughout the universe. You are a qi daozei – a “qi rogue” – born with the ability to absorb others' life energy. Your kind is feared and persecuted by the Empire, so for years you've hidden your gifts and tried to live a normal life among the citizenry. Now you've been discovered and must fight your way through caverns and wilderness to escape to safety, knowing that the magics and minions of the Empire are quickly closing in...
Gameplay should be fairly self-explanatory. To absorb an opponent's qi, weaken them in combat until you can kill them with your next hit, then use your "Focus Qi" technique and deliver the deathblow. Doing so will let you absorb their qi and learn a new technique. What technique you absorb depends on how you deliver the finishing blow; check in-game tooltips or right-click an enemy and choose Inspect Creature for details.
To play: Download from http://te4.org/games/qdz and put it in ToME's game/modules directory, or download the standalone version from https://github.com/joshkel/qdz/releases.
You can track development (and submit issues and feature requests) at https://github.com/joshkel/qdz.
The current version is small (only 5 basic monster types and 3 dungeon levels) but playable.
Comments and feedback are greatly appreciated.
Last edited by Castler on Sun Dec 01, 2013 3:47 am, edited 2 times in total.
Re: Qi Daozei
Ohhh *me gonna try!*
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Qi Daozei
This reminds me of an old ToME2 module that was really awesome. You were some kind of creature and you could absorb Genes from killed enemies. You then used those genes at a gene forge to improve yourself.
This new module looks promising, hope development is fruitful
This new module looks promising, hope development is fruitful
Re: Qi Daozei
This old module sounds like a lovely idea...Sradac wrote:This reminds me of an old ToME2 module that was really awesome. You were some kind of creature and you could absorb Genes from killed enemies. You then used those genes at a gene forge to improve yourself.
This new module looks promising, hope development is fruitful
Re: Qi Daozei
Version 0.2.0 is now out. Give it a try!
New features:
New features:
- 3 new monsters to fight
- New monsters mean new qi techniques to absorb. Pursue happiness and good fortune with the Five Blessings, lurk in the shadows with Dweller in Darkness and Bat-Blind Vision, amass a swarm of insect allies with Hive Mind, and more.
- New game mechanics: Blindsense and blind-fighting now exist. (They're currently only useful when it's dark; blindness itself is coming in a future version.) You can pickpocket your enemies. There's now a limit to how many qi techniques you can know at once, so absorbing a new technique may require that you forget an old one.
- Various gameplay and UI improvements. For example, the game now tracks all techniques you've learned across any character, so you can right-click an enemy and choose Inspect Creature to see what techniques can be absorbed and which techniques you haven't seen yet.
Re: Qi Daozei
I'm so digging it, especially the little patches and the inspect creature thing.
Re: Qi Daozei
Version 0.3.0, "A Warrior's Tools," is now available.
- New items: meditation scrolls, scrolls of body hardening, smoke bombs, and explosive tags. Explosive tags are particularly fun to play with.
- AI fixes: dog-head men no longer shoot each other in the back, fire ants no longer try to slash you from across the room, and so on.
- Various other improvements, such as a random name generator and updated particle effects
- Compatible with T-Engine 1.0.5
Re: Qi Daozei
Ohh new releases of modules always exite me
)

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Qi Daozei
I love the way you implemented both a random name generator and a name your character box. I think I'm gonna borrow it for Veins 

Re: Qi Daozei
Thank you. And help yourself.Zireael wrote:I love the way you implemented both a random name generator and a name your character box. I think I'm gonna borrow it for Veins
To make it work, I also had to add a call to engine.Game.tick(self) in my Game.tick. (See here.) Otherwise, unicodeInput is never enabled, so text entry never works.
Re: Qi Daozei
Sounds nifty! Downloadin'.
Re: Qi Daozei
Version 0.4.0, "Desperate Stratagems," is now available, just in time for the module contest.
As always, any and all feedback is greatly appreciated!
- Boot screen
- Critical hits.
- Each attack has a 5% chance of knocking an opponent off balance.
- The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
- Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
- Changes to Off-Hand Attack make learning left hand techniques easier:
- Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons _only_ help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
- Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.
- Rebalanced health, damage, and armor.
- Various tweaks to techniques and creatures, including boosts to First Blessing: Virtue, pickpocketing, Charged Bolt, and Poisoned Dart. See the full changelog if you're interested in details.
As always, any and all feedback is greatly appreciated!
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- Thalore
- Posts: 131
- Joined: Sun Apr 21, 2013 8:27 am
Re: Qi Daozei
Tons of fun! Like the glutton but not quite as OP 
I was playing 0.3.0, so maybe this was already fixed, but somtimes when I would pull up the inventory screen I wouldn't be able to see the tool tips on any items, it would just flicker up then go away. Pulling up the drop or se screen then going back to the inventory seemed to fix it sometimes.

I was playing 0.3.0, so maybe this was already fixed, but somtimes when I would pull up the inventory screen I wouldn't be able to see the tool tips on any items, it would just flicker up then go away. Pulling up the drop or se screen then going back to the inventory seemed to fix it sometimes.
Re: Qi Daozei
Thanks!
Thank you for letting me know about the tooltip bug. I had noticed it during testing but forgotten about it; I'll fix it for the next version. From what I've seen, mousing over a map grid (so that a map tooltip is shown) fixes the issue; does this match what you're seeing?
Thank you for letting me know about the tooltip bug. I had noticed it during testing but forgotten about it; I'll fix it for the next version. From what I've seen, mousing over a map grid (so that a map tooltip is shown) fixes the issue; does this match what you're seeing?
Re: Qi Daozei
Version 0.4.1, "An Apropos Word," is now available.
No major new gameplay, but several improvements to the UI and other refinements.
Don't forget to vote!
No major new gameplay, but several improvements to the UI and other refinements.
Don't forget to vote!
- Noteworthy UI improvements
- Character sheets and map tooltips include non-physical melee damage (such as a fire ant's bonus fire damage).
- When inspecting an enemy, the character sheet's tooltips for the enemy's Attack and Defense values show the hit chances for you versus the enemy.
- Character sheets list special movement qualities (flying, random movement, etc.).
- Proficiencies' tooltips provide more information about proficiency level.
- Digging implements' tooltips tell how long digging will take.
- Gameplay tweaks
- Boost Fourth Blessing: Longevity.
- You can now use the Mining talent without a digging implement (although it will take longer).
- Healing potions' effects now scale with constitution.
- Other UI improvements
- Improve object tooltips for multiple objects.
- Improved Pick Up Items dialog.
- Bugfixes
- Inventory screen tooltips sometimes failed to show.
- A missed Fire Slash failed to display its "near miss" message.
- Saving a game while Poisoned Dart was in flight didn't work properly.
- Minor changes
- Adjust the effect of Mining proficiency on Poison Ore Strike.
- Reading scrolls now requires the ability to see.
- Compatible with T-Engine 1.1.0