So I've made a new T-Engine game! This time called Monetizing Children, in which you play a Zynga-esque game company getting kids addicted to your games before inflicting them with "fun pain" to make them give you money. It was made for the 2013 Molyjam, and a couple of other guys did art and music for it. Overall makes for a quite a nicely polished project, with a really catchy theme tune! You can find it here:
http://www.molyjam.com/games/169
It has a wealth of roguelike features, but overall doesn't really play like one, thus proving that crap list-based definitions like the Berlin Interpretation don't work.
Monetizing Children
Moderator: Moderator
Re: Monetizing Children
AHAHAHHAHA I love that 
Congrats!

Congrats!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Monetizing Children
Out of curiosity, was this made with a moral lesson in mind, that you're attempting to show the world, or just as a joke about what some companies seem to do?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Monetizing Children
Very much a serious point being made, although with a dose of humour. It's based on the insightful blog posts of Ramin Shakrizade:
http://www.gamasutra.com/blogs/author/R ... de/914048/
http://www.gamasutra.com/blogs/author/R ... de/914048/
Re: Monetizing Children
Incidentally, Peter Molyneux came into the place we were jamming to look at the games being made. Here's a shot of he and I having a lengthy chat about IAPs (I was against them, he thinks they're not that bad):


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- Master Artificer
- Posts: 726
- Joined: Fri Feb 03, 2012 3:53 am
Re: Monetizing Children
Woah woah woah. You're saying checklists aren't a good approach to game design? What an insightful and revolutionary realizationGrey wrote:It has a wealth of roguelike features, but overall doesn't really play like one, thus proving that crap list-based definitions like the Berlin Interpretation don't work.
