T-Engine4 modules contest is open! Join in!

If you have a module that you'd like comments on or would like to know how to create your very own module, post here

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chezzo
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Re: T-Engine4 modules contest is open! Join in!

#16 Post by chezzo »

Oh, it is ON!

I guess if you were to have collaborators, you'd have to split the money, huh?

eliotn
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Re: T-Engine4 modules contest is open! Join in!

#17 Post by eliotn »

I am interested in this. The challenge is on!

chezzo
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Re: T-Engine4 modules contest is open! Join in!

#18 Post by chezzo »

I'm torn! I want to release a sample module and copy of T-Engine with the Lua console installed and flushing to the log. But I also want to win this contest.

So would development of Hellfire be right out for this contest?

Grey
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Re: T-Engine4 modules contest is open! Join in!

#19 Post by Grey »

chezzo wrote:I'm torn! I want to release a sample module and copy of T-Engine with the Lua console installed and flushing to the log. But I also want to win this contest.
What stops you doing both?
http://www.gamesofgrey.com - My own T-Engine games!
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Orrus
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Re: T-Engine4 modules contest is open! Join in!

#20 Post by Orrus »

Not sure if what I'm making will qualify for the contest.... but I'm making something.... :D

BDota
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Re: T-Engine4 modules contest is open! Join in!

#21 Post by BDota »

I'll be participating. I think I'll be making a sci-fi module.

darkgod
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Re: T-Engine4 modules contest is open! Join in!

#22 Post by darkgod »

Yay scifi !!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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chezzo
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Re: T-Engine4 modules contest is open! Join in!

#23 Post by chezzo »

Here is an unbranded copy of the T-Engine.

To brand it with your own files, replace:

\game\modules\boot\data\gfx\background\module.png

\game\modules\boot\data\gfx\background\module-logo.png

for the new game screen, and:

\game\engines\default\data\gfx\background\tome.png

\game\engines\default\data\gfx\background\tome-logo.png

For the loading screen.

tiger_eye
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Re: T-Engine4 modules contest is open! Join in!

#24 Post by tiger_eye »

I'm in! Brainstorming is finally forming into a somewhat coherent set of ideas that may be unique and hopefully fun.
darkgod wrote:OMFG tiger eye you are my hero!

Grey
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Re: T-Engine4 modules contest is open! Join in!

#25 Post by Grey »

Here's a better example module:

https://sites.google.com/site/darrenjoh ... ule1.0.zip

It's a cut down version of - This Jam, with tiles, sound, health bars, a playerdisplay and a bunch of other stuff enabled. It's turn-based but it's easy to change to real-time for anyone who wants to. It has a streamlined combat system that's obvious enough to alter. It has some enemy AI that's a little fiddly but shows some interesting ways to do enemies. It has player FOV disabled and the whole map made visible, but this is easy to change back. Overall it's a much better starting point than the example module, especially for anyone making quick games.
http://www.gamesofgrey.com - My own T-Engine games!
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Canderel
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Re: T-Engine4 modules contest is open! Join in!

#26 Post by Canderel »

Thanks Grey, perhaps for the next version it should be the official example module. As that has not at all been a focus of DG, but you've done some thinking as to what should be in example module.

Grey
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Re: T-Engine4 modules contest is open! Join in!

#27 Post by Grey »

I think it could do with a lot more polish and some extra features thrown in to be a good example module, but it's better than what's there I believe ;)
http://www.gamesofgrey.com - My own T-Engine games!
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Zireael
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Re: T-Engine4 modules contest is open! Join in!

#28 Post by Zireael »

I am in with Underdark.
We're nearly done porting the basic d20/D&D 3.x rules and more content will come when I'm back in 3 weeks!

Grey
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Re: T-Engine4 modules contest is open! Join in!

#29 Post by Grey »

I guess just a few weeks to declare now (deadline 1st August). Not sure which game I should put forward...
http://www.gamesofgrey.com - My own T-Engine games!
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GuyNamedJoe
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Re: T-Engine4 modules contest is open! Join in!

#30 Post by GuyNamedJoe »

I should announce my entry now, because I know I'll forget if I put it off :lol:

I'm making something that I haven't named yet, but it has a Shiren-inspired aesthetic and a heavy emphasis on resource management. I'm shooting for something like 1-2 hours for a successful run, but substantial variation between runs to maximize replayability.

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