-Backgrounds say what feats they give you but it's not apparent what the actual feat does. Maybe when selecting a background it should add the background feat to the top list so that it can be moused over?
-Remove the box asking for the player name when you enter the game - name was already given at char creation.
-Inventory screen seems to take a long time(6-7 seconds) to load
-Initial leveling up (feats and skill points) should all be done at character creation or the levelup screen should open when you enter the game.
-te4_log shows errors:
repeated about 50 times.Display callback error: UID 1400: /mod/class/Actor.luaattempt to index global 'f_enemy' (a nil value)
-It's possible to start with cursed equipment. It's also possible to start with no armor.
-Fighter types should start with a melee weapon, not bows/slings. I'm not sure how you want to do this. I would like to be able to pick a weapon to start with at char creation.
-Fighters, paladins still don't start with shield proficiency, and you need to spend a feat to wear heavy armor. Is this intentional?
I'm pretty sure it's not standard in d20.
-Eating corpses or rations doesn't seem to affect the food clock at all when I'm starving, I can't seem to go above. Eating at hungry seemed to work. I also don't seem to be dying from starvation, which is a good thing, because the food clock is about 20 times faster than what's reasonable.
-If the food clock is staying (which I hope it isn't because I think it's an awful game mechanic but that's a discussion for another time), you need some sort of shortcut for eating that doesn't involve opening the inventory and manually clicking on the thing you want to eat.
-Levels seem to be almost empty, with enemies showing up once in a blue moon.
-When you level up and choose a class, the levelup screen closes, and you have to open it again to choose skill points and then that closes the screen again and you have to open it to choose feats etc. Closing the screen should only take you one view back, not close the screen completely.
-There is no indication there are multiple objects on the ground as opposed to just one until you step on it and read the message log. A small arrow in the corner of the tile should suffice as an indicator.
-While autoexploring sometimes enemies become visible, sometimes it stops and says it sees a hostile even though they are out of sight range. I also see enemies going into rage in the unexplored parts of the map.
-Autoexplore can lead you into a chasm. This is a very big deal, it makes autoexplore unusable.
-Falling down the shaft on dungeon level 1 and then climbing all the way back to it made the game forget it, so I was exploring a whole new level.
-Both player and enemy tiles seem to disappear randomly at times, when you have both on screen.
-Screen that lets you add stats (every 4 levels) cycles between str, dex, con and int, and skips over wis and cha. There's also a typo in the description for strength and constitution, most likely caused by apostrophes.
-lua error:
For further testing, not falling down shafts on autoexplore is really the most important issue, as I tend to fall down quite a few levels and then just get murdered by higher CR stuff over and over again.[LOG] You may not auto-explore with enemies in sight (basilisk to the southeast)!
Lua Error: /engine/Particles.lua:58: cannot open /data/gfx/particles/notice_enemy.lua: Bad file descriptor
At [C]:-1
At [C]:-1 error
At /engine/Particles.lua:58 loaded
At /engine/Particles.lua:35 init
At /engine/class.lua:39 new
At /mod/class/Game.lua:647 ae
At /mod/class/Game.lua:654
At /engine/KeyBind.lua:229