have had a brief run this evening, liking the particle effects for fireflash

A couple of possible bugs:
identify spell L33 is now radius 0; - i.e. it only identifies objects under the character rather than a radius 1.
Globe of light; - i think the game is now forgetting there's two forms of light and only using ? the weaker light.
(and on that spell, - is there a version of globe of light from T4 engine that could have its particle effect directly used?)
Future spell / visual effects:
Maybe a green cloud effect for noxious cloud.
Also I wonder if the firewall effect could be ported; - I think there is something similar in T4 for when the ground is burning.
Ice storm has a direct version in T4 that could maybe be copied?
Pulverising auger for dig?
Finally got a character to the maze; - it looks like the top border fully displays, - the left / right borders and bottom border don't always display. (Tested using area wall destruction); - sometimes the wall tiles are visible, but sometimes the map stops without a permanent rock border. If permanent rock is a thing in T4, should the maze just have permanent rock border?
The error RE deathwatch occurred again, but before i did the update to current version, and not on deathwatch level so I wonder if there's some object / character that it tried to generate and couldn't hence a hangup? It hasn't occurred so far (but only very limited testing so far); - will let you know if it occurs again.
Just a question; - are dungeon towns incorporated yet?
I don't think my shield of reflection is currently reflecting the mana bolts of an army of dark elven warlocks...
thanks again
