In The Shadows
Moderator: Moderator
Re: In The Shadows
As in you activate Stealth and everyone within 100 tiles is afflicted with confusion over how it actually works?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: In The Shadows
While stealth isn't that bad, if it's confusing the solution is easy. Recode the entire stealth system, and rebalance it to be multiple-difficulty viable, and easily understandable. Ready.... 3, 2, 1, Not it!HousePet wrote:As in you activate Stealth and everyone within 100 tiles is afflicted with confusion over how it actually works?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: In The Shadows
Well, maybe we'll get a nice stealth model out of this one?
(Instead of my horrible attempts, at least.
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(Instead of my horrible attempts, at least.

Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: In The Shadows
Great to see this being restarted, I liked a lot of the ideas presented in the first drafts.
Re: In The Shadows
I'll second all of that.
What I did play of urmane's module - there wasn't much in the way of content, but I'm talking the mechanics and the feel of it all - was bloody beautiful.
This needs to get back on track and become a leading T-Engine module! Good luck!
What I did play of urmane's module - there wasn't much in the way of content, but I'm talking the mechanics and the feel of it all - was bloody beautiful.
This needs to get back on track and become a leading T-Engine module! Good luck!

Re: In The Shadows
Restarting this. Again 
Light, ambient light, and senses redone. Plenty of ideas gathered since last time. Graphics still suck

Light, ambient light, and senses redone. Plenty of ideas gathered since last time. Graphics still suck

Re: In The Shadows
Do you have a new repository? As far as I can tell the link in the first post is empty.
Re: In The Shadows
I've started up again.
It took me a long time to understand what is being done with canSee() (and I still don't think I've got all of it). This was a huge mental roadblock for me, as actors seemed to just randomly not display, and I thought it was my code logic.
Turns out I misunderstood how canSee() was being used, so I've pulled bunch of stuff out and will rework it. Actors now appear correctly, and I'm back to a working proof-of-concept level.
It took me a long time to understand what is being done with canSee() (and I still don't think I've got all of it). This was a huge mental roadblock for me, as actors seemed to just randomly not display, and I thought it was my code logic.
Turns out I misunderstood how canSee() was being used, so I've pulled bunch of stuff out and will rework it. Actors now appear correctly, and I'm back to a working proof-of-concept level.
Re: In The Shadows
Great to hear it, I'm looking forward to seeing how this goes.