A year ago I did my very own 7DRL challenge. It actually was my first serious attempt at a game ever and to increase the challenge I choose Unity3D to be the engine I would use. Well, things went great and Snowfallen 1.0 was born. Of course, the game was very basic but still fully playable. It even had a boss fight in the end.
A month later I spent seven more days on Snowfallen to implement some things like random item generation and a graphical inventory interface. I uploaded the changes to my itch.io account. This is still the current version of Snowfallen.
So, why am I here and posting this? Well, I decided that I wanted to concentrate more on game design and less on all the technical stuff. Unity3D ist great and flexible but it is also rather complex and a little over the top for a small game like Snowfallen. So I looked around for a more suitable engine and - of course - ended up here. I am a regular player of tome4 for years.
I am currently porting Snowfallen to the t-engine. It is still in early development and there isn't a playable version yet but I surely will get there and wanted you guys to know that there is another project using the t-engine. Of course, the new Snowfallen version will fall under the GPL.
Let's end with a screenshot of the current state:
If you are interested you can get the current (Unity) version for free at: https://almondbun.itch.io/snowfallen
So, stay tuned. There is more to come.
