Hello everyone!
I'm currently researching how to make a tileset. I'm new to miniature graphics, so having a bit more space to work with would be helpful, so I was wondering what size tiles are compatible with te4? I've seen 64x64 and lower, does it support anything higher? Also, if someone were wanting to learn from the ground up how to make a full fleshed out set, where would be a good place to find resources? I've been reading up on the oldrpg version here on the forums and from what I understand its as simple as swapping one graphic for another... but finding a place where I can learn the rules (to bend them of course) would be great. Sorry if this is already in the forums somewhere but I've spent a few hours digging so far and I've come up fairly empty handed.
Thanks in advance!
Tiles....
Moderator: Moderator
Re: Tiles....
Hi Serpentime, sorry for the late reply.
Tiles should be a power of two, and there's no reason you couldn't make tiles 128x128 or 256x256. The reason why 32x32 and 64x64 are normally used is because tiles are typically around that many pixels when displayed on a screen. If you have 256x256 graphics shown as 32x32 on the screen, then openGL will downsample the image, and the quality will be less than if you scaled down the image in a graphics program.
If you just want to replace an image with another image, that's really easy to do with an addon.
The most useful resources are the T-Engine and ToME code, and examples (oldRPG is a great place to start). And the forums of course (you'll usually get faster replies). The wiki has also been slowly improving. A useful place to check out the code is here: http://git.develz.org/?p=tome.git;a=summary
The #tome IRC channel is typically pretty active too, and you may be able to get answers to specific questions pretty quickly.
Tiles should be a power of two, and there's no reason you couldn't make tiles 128x128 or 256x256. The reason why 32x32 and 64x64 are normally used is because tiles are typically around that many pixels when displayed on a screen. If you have 256x256 graphics shown as 32x32 on the screen, then openGL will downsample the image, and the quality will be less than if you scaled down the image in a graphics program.
If you just want to replace an image with another image, that's really easy to do with an addon.
The most useful resources are the T-Engine and ToME code, and examples (oldRPG is a great place to start). And the forums of course (you'll usually get faster replies). The wiki has also been slowly improving. A useful place to check out the code is here: http://git.develz.org/?p=tome.git;a=summary
The #tome IRC channel is typically pretty active too, and you may be able to get answers to specific questions pretty quickly.
darkgod wrote:OMFG tiger eye you are my hero!