Notorious

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VRBones
Low Yeek
Posts: 6
Joined: Thu Jun 30, 2011 2:58 pm

Notorious

#1 Post by VRBones »

What once started off as a lament about meaningful facebook games , Notorious has developed over the last couple of years into a card game, a start on a TE4 module, and more recently a turn based strategy game. The strategy game has been fun, but it really was only there to test the high level aspects of the game. Now I'm hopefully returning to the ToME module to build the next phase of the game.

Although I have a pretty clear idea on the game ending up being web based (or at the very least depending heavily on a client server architecture), I think that a TE4 module could still have merits in testing out the interface, the AI and the general running of the dungeon. The short term goal is to develop a single player experience that can then attempt to extend to the village and hopefully other dungeons.

*Edit*
Current module: Notorious 0.0.2
Latest blog: Notoriously Tomed 0.0.2
Last edited by VRBones on Sat Mar 02, 2013 10:30 am, edited 1 time in total.

Mikael22
Cornac
Posts: 44
Joined: Sat Jul 14, 2012 10:54 pm

Re: Notorious

#2 Post by Mikael22 »

YES! I love the idea! :mrgreen: Please make it.

chezzo
Higher
Posts: 55
Joined: Thu Aug 16, 2012 10:52 pm
Location: Philadelphia, Pennsylvania, USA
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Re: Notorious

#3 Post by chezzo »

Man, I wish I knew about you before I went and dissected the party code! Check out my module Hellfire for how I did it in 1.0.0. Though from your blog it took you 10 minutes to do something that took me a real long time, but I was messin' with action points.

Could you post your code!? New code is a great treasure around here, especially if it blazes new trails as you say on your blog.

Check out F this Jam for some realtime code, alla Grey's games, and my module Hellfire.

VRBones
Low Yeek
Posts: 6
Joined: Thu Jun 30, 2011 2:58 pm

Re: Notorious

#4 Post by VRBones »

Hey Chezzo,

I looked over the work done so far and it's still buggy on the party front. DarkGod gave some advice at the time that the party system may not be the best way to proceed, but I didn't see a simple alternative. Now that I'm returning to it with a bit more determination to get something done, I'm probably going to design that section from scratch so that it operates without a central protagonist.

I'll pop the old code up onto google docs once I get home. It's currently using the summoner code to populate heroes and minions, but the heroes sometimes share field of vision and sometimes fail horribly. Not sure how useful it is as it's mainly borrowed code with some hacks to test stuff.

One good thing about taking a year off is that there are other variants around now. I'll definitely check out Hellfire for the party system & have already looked at the jammer.

*Edit*
Notoriously Tomed 0.0.1

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