Hey Deon, good to hear from you! The project hasn't moved forward too much since I lost momentum and decided to improve my Lua coding and understanding of T-Engine by improving bits of ToME. I am still interested in finishing VR, and would definitely appreciate any graphics you want to contribute to the cause. I am going to be shifting from the survival horror theme to more of a survival arcade one, closer to Fallout and further from Walking Dead inspiration. I would really like to do a horror game someday, but I don't know quite how to capture that in a RL.Deon wrote:It kinda died back then, in the previous year... Did you manage to work on it more, or did you abandon it?
So what needs to be done for a complete beta:
- Create an outdoor base map, probably static at first.
- Create a research lab zone. This is where the player will be hunting for the original virus sample for anti-viral analysis. Any suggestions for new zombie types, friendly NPCs, interactions, etc are welcome.
- Finalize the chapter once the player returns to the hospital with the original sample. I have ideas for I want it to end, and this should be pretty quick.
- Expanded talents/classes. This is quite limited right now.
- Balance of damage/HP... might be too "realistic" right now.
- Bugs
- Randomness (play with randomly generating outdoor maps, and possibly even indoor maps in a modern setting).