A beam, by definition, is a flight to the range limit without interrupting on the affected targets.
I propose the idea of a partial beam. Which, as it intensifies, hits more and more targets before it is interrupted.
If this has already been implemented, increase its prevalence. Apply it to Flame, for example.
Idea: Partial beam
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
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