A dungeon core class

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What type of dungeon would you start as

Undead
3
43%
Goblin
2
29%
Animal
0
No votes
Golem
0
No votes
Fungi
1
14%
Insect
0
No votes
Orc
0
No votes
Human
0
No votes
Plant
0
No votes
Demon
1
14%
 
Total votes: 7

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Author
Crossicle
Low Yeek
Posts: 5
Joined: Mon Sep 06, 2021 12:38 am

A dungeon core class

#1 Post by Crossicle »

As said above a class where you start as a dungeon core with different dungeon theme talents to choose from and can learn to create items or creatures using a unique resource called dungeon essence but only after killing said creature or absorbing the item in question you would be given a unique starting zone to form your dungeon in but be unable to leave until you learned a talent to create a avatar it could be based of your learned themes for example a undead avatar or a wolf if your talents are based of animal and undead if your avatar dies you are still alive but your core loses stats and max essence

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: A dungeon core class

#2 Post by Darkgobbo »

I think it would be an interesting idea. You could even have it where each
"Race" is a unlockable tree and you start out with very generic "minions"

Crossicle
Low Yeek
Posts: 5
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#3 Post by Crossicle »

That is the idea only the generic minion types would be of different themes and any advanced minion or item would require you to have killed and absorbed them

Crossicle
Low Yeek
Posts: 5
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#4 Post by Crossicle »

Darkgobbo wrote: Thu Sep 09, 2021 8:19 pm I think it would be an interesting idea. You could even have it where each
"Race" is a unlockable tree and you start out with very generic "minions"
What type of minions do you think would be good starting ones

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: A dungeon core class

#5 Post by Darkgobbo »

Hmmm for tome lorewise three creature types are seemingly found in all zones


Animals/insects
humanoids (Like bandits and warriors)
Oozes/slimes

Then for advanced minions you have
Demons
Horrors
Undead
Elementals
and advanced version of the simple one probably(but that might be too much lol)

Crossicle
Low Yeek
Posts: 5
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#6 Post by Crossicle »

Darkgobbo wrote: Thu Sep 16, 2021 1:11 pm Hmmm for tome lorewise three creature types are seemingly found in all zones


Animals/insects
humanoids (Like bandits and warriors)
Oozes/slimes

Then for advanced minions you have
Demons
Horrors
Undead
Elementals
and advanced version of the simple one probably(but that might be too much lol)
Thanks those do seem like good ideas hopefully darkgod likes the suggestion

CILinkz
Yeek
Posts: 12
Joined: Tue Oct 13, 2020 5:05 pm

Re: A dungeon core class

#7 Post by CILinkz »

similar as Dreadfell would be great where you can build more and more Floors and Minions and after a while adventurers come and try to kill you haha. like the undead Adventurers in Dreadfell who you encounter inside who stole the thingamabob from the Orks

Crossicle
Low Yeek
Posts: 5
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#8 Post by Crossicle »

CILinkz wrote: Mon Sep 20, 2021 10:38 pm similar as Dreadfell would be great where you can build more and more Floors and Minions and after a while adventurers come and try to kill you haha. like the undead Adventurers in Dreadfell who you encounter inside who stole the thingamabob from the Orks
That is the idea but also with options to create warbands and avatars to send out to raid other bases and gain access to new items and resources

Darkgobbo
Halfling
Posts: 80
Joined: Tue Aug 14, 2012 8:33 pm

Re: A dungeon core class

#9 Post by Darkgobbo »

Crossicle wrote: Thu Sep 16, 2021 1:45 pm Thanks those do seem like good ideas hopefully darkgod likes the suggestion
Yea more than likely it will not get made unless you make it. Luckily the discord is filled with people who will help out.

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