Option to reduce volume on duplicated sounds

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monomulti
Low Yeek
Posts: 7
Joined: Wed Aug 12, 2020 8:15 pm

Option to reduce volume on duplicated sounds

#1 Post by monomulti »

Would it be possible to add an option to reduce the volume of duplicated sound effects? Currently, some talents (ex. thunderstorm, fan of knives) will play a louder sound when hitting multiple targets. However, it gets too loud imo when it reaches 3+ enemies.
For example, when I'm playing a storm Archmage, I'm usually running around with thunderstorm active. Each turn, it will play the thunder sound if there's a target in range and it will be louder if it strikes multiple enemies. My volume is set to where I consider the sound when attacking one enemy to be low and 2 enemies to be normal. But I find it too loud when it attacks more targets than that. Having a louder sound could be a useful cue to some but it seems unnecessary for such a large volume difference for that purpose.

I'm proposing a system where the volume increase diminishes with additional step. Using thunderstorm as an example, the volume level when striking 2 targets should be 50% higher than the base, 75% higher when striking 3, etc. That way a sound effect can at most only be twice as loud as normal. In the case a similar system is already in place, perhaps allow an option to decrease it further.

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Option to reduce volume on duplicated sounds

#2 Post by GlassGo »

Completely agree.
English isn't my native language.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Option to reduce volume on duplicated sounds

#3 Post by Effigy »

Agreed, this would be good.

arhont
Wayist
Posts: 23
Joined: Mon Oct 09, 2017 3:06 pm

Re: Option to reduce volume on duplicated sounds

#4 Post by arhont »

Just please, fix that loud sound...

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