Would it be possible to add an option to reduce the volume of duplicated sound effects? Currently, some talents (ex. thunderstorm, fan of knives) will play a louder sound when hitting multiple targets. However, it gets too loud imo when it reaches 3+ enemies.
For example, when I'm playing a storm Archmage, I'm usually running around with thunderstorm active. Each turn, it will play the thunder sound if there's a target in range and it will be louder if it strikes multiple enemies. My volume is set to where I consider the sound when attacking one enemy to be low and 2 enemies to be normal. But I find it too loud when it attacks more targets than that. Having a louder sound could be a useful cue to some but it seems unnecessary for such a large volume difference for that purpose.
I'm proposing a system where the volume increase diminishes with additional step. Using thunderstorm as an example, the volume level when striking 2 targets should be 50% higher than the base, 75% higher when striking 3, etc. That way a sound effect can at most only be twice as loud as normal. In the case a similar system is already in place, perhaps allow an option to decrease it further.
Option to reduce volume on duplicated sounds
Moderator: Moderator
Re: Option to reduce volume on duplicated sounds
Completely agree.
English isn't my native language.
Re: Option to reduce volume on duplicated sounds
Agreed, this would be good.
Re: Option to reduce volume on duplicated sounds
Just please, fix that loud sound...