The idea is that when you exist the prodigy selection window, pop out a yes-no dialog asking to confirm your level-up changes (if yes, save the stats, categories, class talents, general talents, prodigies, etc. changes).
The purpose is to nullify the possibility that one can get Windtouched Speed prodigy without actually having any talents using equilibrium. Currently you can just hoard 1 category point and 7 generic points around, open level-up window, refund 3 generic points, unlock Harmony, put 10 points in, have Windtouched Speed, undo any changes to Harmony, spend the category point and generic points freely, and close level-up window and save changes.
For most prodigies you cannot inspect its effects to your character's powers without existing the level-up window (and saving all the level-up changes) any way (I think Adept and Windtouched Speed itself are the only exceptions), and player cannot refund prodigy points, so this change brings minimum incovenience and changes to the game, except fixing a bug.
Save the Level-Up Changes When Prodigy Selected
Moderator: Moderator
-
- Wyrmic
- Posts: 212
- Joined: Sat Sep 29, 2018 3:43 am
-
- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Re: Save the Level-Up Changes When Prodigy Selected
I agree with this suggested fix.
Re: Save the Level-Up Changes When Prodigy Selected
Agree, this dirt should be fixed.
English isn't my native language.
Re: Save the Level-Up Changes When Prodigy Selected
I disagree. I get it and it makes sense but I do disagree.
I like some of these little quirks to games. I like the occasional "cheat" or "hack." It adds some fun so long as they aren't game-breaking, and I don't think this one is. Clamping down on every single little quirk like this produces a somewhat rigid game. It discourages creativity. It directs the player to the "right" way.
I think changing this is... overly strict. I don't feel strongly about it but I did want to dissent.
I like some of these little quirks to games. I like the occasional "cheat" or "hack." It adds some fun so long as they aren't game-breaking, and I don't think this one is. Clamping down on every single little quirk like this produces a somewhat rigid game. It discourages creativity. It directs the player to the "right" way.
I think changing this is... overly strict. I don't feel strongly about it but I did want to dissent.
-
- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Re: Save the Level-Up Changes When Prodigy Selected
I see both perspectives here. Anyway, it's up to DG ultimately.