New Weapon type idea...

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Delmuir
Uruivellas
Posts: 992
Joined: Sat Aug 24, 2013 5:55 am

New Weapon type idea...

#1 Post by Delmuir »

I propose a secondary weapon for mages...

The spellbook.

Just what it sounds like. It's a book but it offers a different category of bonuses. Instead of damage type, spellpower, crit and mana and so on, it offers bonuses to category mastery, single skill active talent level, and even single-skill adjustments or bonuses. Finally, even skill transformations.

On top of category and single skill mastery bonuses, I offer some ideas for adjustments or bonuses such as:

1. Increases damage from Chain Lightning if the enemy is wet.

It's not a critical bonus. You can't build around it but if you found it, you might be more inclined to invest in skills that cause the wet effect.

2. Flat cool-down reduction.

3. Sustain protection for ONE skill... attempts to shut down a sustain will fail BUT at half the cost of the mana required to sustain it. In other words, if something tries to shut down a 50 mana sustain, so long as you half 25 mana then you'll lose it but keep the sustain.

4. Transform a skill into a different skill entirely.

You wouldn't need too many options in order to add some flavor and fun to the archmage.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: New Weapon type idea...

#2 Post by tabs »

Sounds like a tool-slot type item, really. Good idea, regardless. :)

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