Rearrange some inconsistent resistence penetration talents.

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starsapphire
Thalore
Posts: 132
Joined: Sat Sep 27, 2014 11:33 am
Location: Irkkk

Rearrange some inconsistent resistence penetration talents.

#1 Post by starsapphire »

Many class have their own version of 'element mastery' that will provide resistence penetrations, however, their ways to work may not always be consistent.
According to git (https://git.net-core.org/tome/t-engine4 ... 47328362fa), there are plans to rearrange them, in order to reduce the problem caused by some infinite scaling.
So, I will list my personal known list of them:

Currently, the following list using combatTalentLimit(t, 100, 17, 50), which use effective talent level
  • Uttercold from spell/ice
  • Tempest from spell/storm
  • Wildfire from spell/wildfire
The following list using the combatTalentLimit(t, 100, 17, 50, true), which use raw talent level.
  • Crystalline Focus from spell/stone
  • Pure Aether from spell/aether
  • Frostdusk from spell/shades
The difference between them seem to be arbitrary, and unify all those elemental mastery talents will be nice.

The following list using combatTalentLimit(t, 100, 15, 50)
  • Unstoppable Nature from wild-gift/oozing-blades
  • Acidic Soil from wild-gift/corrosive-blades
  • Hypervision Goggles from steamtech/gadgets
  • Advanced Targeting System from steamtech/armament
The border of the two seem to be unclear.

Also, some of those skill are using the expression of "ignoring xxx of yy resistance", but in other place they are directly called resistence penetration.

The following incomplete list are some other talent that I known that would affect resist penetration.
While most of them are well capped, a few of them may need a cap to avoid problem caused by npc high TL scaling.

High (>=30 at 1.3 mastery TL5):
  • Umbral Agility from cunning/ambush: combatTalentSpellDamage(t, 1, 40)
  • Glimpse of True Horror from demented/disfigured-face: combatTalentSpellDamage(t, 30, 400) / 10
  • Total Thuggery from technique/thuggery: combatLimit(self:combatTalentStatDamage(t, "str", 10, 50), 100, 0, 0, 35.7, 35.7)
  • Totality from celestial/eclipse: combatLimit(self:getCun()*self:getTalentLevel(t), 100, 5, 0, 55, 500)
  • Dominate from cursed/strife: combatLimit(self:combatTalentStatDamage(t, "wil", 30, 80), 100, 0, 0, 55, 55)
  • Night Terror from psionic/nightmare: combatLimit(self:combatTalentMindDamage(t, 10, 50), 100, 0, 0, 34.7, 34.7)
  • Sling Sniper from cunning/called-shots: combatStatLimit("cun", 100, 15, 50)
  • Destoryer from corruption/wrath: fixed 10~50%
  • Expose Weakness from cunning/lethality: fixed 30%
Low: (<30 at 1.3 mastery TL5):
  • Furnace from steamtech/furnace: combatTalentLimit(t, 50, 5, 25)
  • Skirmisher from race/orc: combatTalentLimit(t, 20, 7, 15)
  • Power Overwhelming from demented/entropy: combatTalentScale(t, 6, 24)
  • Deeprock Form from spell/deeprock: combatTalentLimit(t, 100, 6.6, 13)
  • Chromatic Fury from wild-gift/higher-draconic: combatTalentLimit(t, 50, 5, 15)
  • Transcendent Electrokinesis from psionic/charged-mastery: combatLimit(self:combatTalentMindDamage(t, 10, 20), 100, 4.2, 4.2, 13.4, 13.4)
  • Transcendent Telekinesis from psionic/kinesis-mastery: combatLimit(self:combatTalentMindDamage(t, 10, 20), 100, 4.2, 4.2, 13.4, 13.4)
  • Transcendent Pyrokinesis from psionic/thermal-mastery: combatLimit(self:combatTalentMindDamage(t, 10, 20), 100, 4.2, 4.2, 13.4, 13.4)
  • Aether Avatar from spell/aether: fixed 25%
  • Ethereal Form from uber/mag: fixed 25%

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