Bone staff damage types should include physical

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Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Bone staff damage types should include physical

#1 Post by Effigy »

The "Bone" group in Command Staff includes darkness, blight, acid, and cold damage types. The "Vile" group already includes blight and acid damage, and bone/minion spells tend to deal physical damage, so it would make more sense thematically if either blight or acid in the Bone group were changed to physical damage.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Bone staff damage types should include physical

#2 Post by HousePet »

I'd remove acid and replace with physical. Then it is also of use for Blood and Bone Corruptors.

I think we need a better system for this though, as there are still many combinations that don't have a good choice. Such as Earth Archmages. And adding enough combinations is just going to create large amounts of overlap.
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nsrr
Sher'Tul
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Re: Bone staff damage types should include physical

#3 Post by nsrr »

I agree with HousePet that this is getting overly complicated and only stands get more complicated as more types of mage are added. In practice, Command Staff just let's you choose one element to boost. The only exception are ego'd staffs that boost all elements of one 'flavor' (and fixedarts). I would suggest changing command staff to simply allow you to choose the element directly and remove the flavor system. The ego can be changed to allow you to choose two (or however many) elements to boost. Fixedarts that boost more than one type are generally already fixed to one flavor, iirc, so the boost could just be put directly on the staff and command staff can be removed from them.

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