Adventurers should start with Shoot
Moderator: Moderator
Adventurers should start with Shoot
Currently if you give an Adventurer one of the steamgun mastery trees, he still can't use steamguns because these trees don't grant the Shoot talent. Of course you can still buy the talent in Last Hope but it's not an option if you're a Dwarf / Yeek / Doomelf or if you play the ID.
Re: Adventurers should start with Shoot
In the meantime, there's an addon for that https://te4.org/games/addons/tome/shoot_tweak
Re: Adventurers should start with Shoot
Equipping a ranged weapon should grant Shoot.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: Adventurers should start with Shoot
Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.HousePet wrote:Equipping a ranged weapon should grant Shoot.
Re: Adventurers should start with Shoot
Just make the first Bow-Threading talent grant shoot. There's no difference in having 1 or 2 talent levels of shoot.St_ranger_er wrote: Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
Re: Adventurers should start with Shoot
Since Necromancer is apparently getting reworked I'll bring that thread back from the dead as practice.
Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/
Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/