Adventurers should start with Shoot

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Mel
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Joined: Sat Feb 08, 2014 11:14 pm

Adventurers should start with Shoot

#1 Post by Mel »

Currently if you give an Adventurer one of the steamgun mastery trees, he still can't use steamguns because these trees don't grant the Shoot talent. Of course you can still buy the talent in Last Hope but it's not an option if you're a Dwarf / Yeek / Doomelf or if you play the ID.

nsrr
Sher'Tul
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Re: Adventurers should start with Shoot

#2 Post by nsrr »

In the meantime, there's an addon for that https://te4.org/games/addons/tome/shoot_tweak

HousePet
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Re: Adventurers should start with Shoot

#3 Post by HousePet »

Equipping a ranged weapon should grant Shoot.
My feedback meter decays into coding. Give me feedback and I make mods.

St_ranger_er
Thalore
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Re: Adventurers should start with Shoot

#4 Post by St_ranger_er »

HousePet wrote:Equipping a ranged weapon should grant Shoot.
Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.

64legos
Thalore
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Re: Adventurers should start with Shoot

#5 Post by 64legos »

St_ranger_er wrote: Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
Just make the first Bow-Threading talent grant shoot. There's no difference in having 1 or 2 talent levels of shoot.

Mel
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Re: Adventurers should start with Shoot

#6 Post by Mel »

Since Necromancer is apparently getting reworked I'll bring that thread back from the dead as practice.

Steamgunning Adventurers in 1.6 still don't know how to pull a trigger :/

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