Fewer gun-toting animals, esp. snakes!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Facesofmu
Wayist
Posts: 21
Joined: Fri May 19, 2017 10:27 am

Fewer gun-toting animals, esp. snakes!

#1 Post by Facesofmu »

I notice early on it's easy to get steamrolled by boss animals wielding steamguns. If there's no lore reason for them to be so talented (a mad tinkerer attaching automatic guns to animals and setting them free??), can you clean a few of these out of the bestiary for us? Especially the snakes wielding weapons!
Cheers!
FoM

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Fewer gun-toting animals, esp. snakes!

#2 Post by Micbran »

Get more armor.
A little bit of a starters guide written by yours truly here.

Haelbreak
Low Yeek
Posts: 6
Joined: Wed Feb 04, 2015 8:44 am

Re: Fewer gun-toting animals, esp. snakes!

#3 Post by Haelbreak »

Kill them and they won't harm you.

(Alternatively) Do what I do: consider floors with a lot of steamgun using rares to be "stronger" than they actually are and come back to them slightly later.

Another option is to disable Orcs DLC while you're playing the main campaign. I personally enjoy defeating multiple Psyshot snakes but that's your best bet.

Kruzifixxion
Higher
Posts: 76
Joined: Wed Feb 01, 2017 11:03 am
Location: Mordor

Re: Fewer gun-toting animals, esp. snakes!

#4 Post by Kruzifixxion »

They're hard early if you're fighting them in the open or not closing the gap quick enough. Just use your movement and run behind a corner they'll have to walk around. Then you can shield/regen etc and walk around the corner and use your cc/gap closer on it and take them out quickly
please try not to be so condescending. I play on Madness.

Brent Not Broken
Cornac
Posts: 36
Joined: Wed Jul 14, 2010 6:36 pm

Re: Fewer gun-toting animals, esp. snakes!

#5 Post by Brent Not Broken »

Snakes with guns are goofy, sure, but the real lesson here is about inspecting enemy creatures, deciding what's dangerous, and how to move (or flee) on the battlefield.

Post Reply