I was thinking about how undead are depicted as wanting to go after brains or generally just eat people, and a thought came to me.
What if the ghoul speed penalty was not a constant 20%, but instead relied on their feeding schedule?
If they use their Gnaw racial ability on something, then they can become satiated for several turns. Satiation removes their 20% global speed penalty. It's only a temporary fix, and they'll basically shamble slowly into every battle, but at least once they get going they can negate the speed penalty for awhile.
Ghoul speed - make it based on eating people
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Re: Ghoul speed - make it based on eating people
Gnaw is still pretty gimmicky and terrible. Giving it an added bonus of letting you speed up would certainly help it out more.
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Re: Ghoul speed - make it based on eating people
Ghoul Leap gives 20% global at 1/5 and 30% at 5/5 after being used in 1.5 
Similarly, Gnaw got buffed as did their other talents.

Similarly, Gnaw got buffed as did their other talents.
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Re: Ghoul speed - make it based on eating people
Also Gnaw is far from terrible, it's actually very good on melee characters. It spellshocks and reduces all physical stats for a long duration without checking saves.
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