Miruko wrote:I would love to skip the tier 1 dungeons, just give me the exp to around lev 12 and those 5-6 artifacts, so i can start faster!
Skipping part of the beginning could reasonably be done, I think. The problem with that, is, as Sheila said, it's the later portions of the game that are really a grind.
On the other hand, someone that is pretty comfortable in the early game but has a hard time in the mid- and late-game due to lack of experience in those zones, might want to skip ahead so they can get that experience without having to grind through those easy, early levels over and over.
I'm not sure how an option like this would fit into the main game, as far as achievements and such go, but seems like something that could be done with an add-on. It could even have multiple starting points that you could choose from (say, post-teir1, post-teir2, post-Dreadfell).
I'm imagining a kind of intro mini-zone where you wake up in an abandoned fort, no memory of how you wound up there, at level one. There would be several chests around the zone, and each time you open one it would give you a bunch of random loot of a given tier, potentially including fixed-arts and boss drops. You would also gain a large amount of experience, with a short lore pop-up saying that as you go through the items in the chest, some of your past experience comes back to you. The number of chests, and therefore experience and grade of loot, would be dependent on where you chose to start. By the end of it, you would know that you were an adventurer that had delved into many dungeons, but still unsure of exactly how you wound up in your current situation. The last chest would also have the Rod of Recall, and using it the first time would teleport you to the Lake of Nur (level 1), with a last lore pop-up giving you an indication of where you should be going, plot-wise, and trigger any appropriate quests.
Additionally, the zones you have skipped would be empty, with the bosses all flagged as defeated (for the purposes of back-up guardians and such). 'Optional' zones (like hidden compound and and ancient elven ruins) would either be cleared or not, depending on where you choose to start and the max scaling of the zone. Lake of Nur would need to be cleared, regardless of where you start, and would scale to your level when you leave the intro-zone.
...Not that I could code it, but I'm sure there are a few folks who could.