Option to shorten Campaign

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seewen
Wayist
Posts: 28
Joined: Mon Jan 11, 2016 10:07 am

Option to shorten Campaign

#1 Post by seewen »

Hi,

I played TOME more than 1000h, and of course love it.
(I usually play in Insane/Adventure).

But I find the Maj Eyal Campaign really too long.
Orc Campaign is a little bit too long (need 2 evenings to complete), but the size is much more adequate to "my thought".

An option to shorten the whole campaign would be great.
Other game have this option ("Sword of th stars, the pit", "Dungeons of dreadmore", etc.).

"book of demons" (not quite the same genre) has an excellent option. After a few hours, you can select the "lenght" of your adventure ( http://cdn.akamai.steamstatic.com/steam ... 1478181821 ).
I don't know how it could be translated to TOME :-). But I find the option really great.


I would love to be able to come back from work, and be able to have a complete session,from start to victory, in 1 evening (assuming no failure).
That would be great...

Ideas to shorten the lenght:
- less ennemies in dungeons.
- smaller dungeons.
- less floor in each dungeon.

The 2nd part of Maj Eyal (East) is a good candidate to shorten...
The more I play, the more I feel there's too much ennemies/floor in Eastern dungeons. It doesn't add to the difficulty. It juste add to time needed to clean every floor.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Option to shorten Campaign

#2 Post by Radon26 »

soooo half the enemies (and areas themselves) but double the exp and loot?
if that were to hapen, i would probably also advocate for ramping up the "elite" rate a little. not by much, and maybe let's not make more rares, because those CAN be dangerous.

well, there is also the arena mode, where if you finish a wave fast enough, you get bonus XP i believe. gear wont be as fine (maybe a single yellow or orange ever if you are lucky), but oh well. an option, if you can live without quests... and escorts... and other awesome rewards... uhm...

Patashu
Higher
Posts: 74
Joined: Tue Dec 18, 2012 3:54 am

Re: Option to shorten Campaign

#3 Post by Patashu »

It's not official, but I suggest you install minmay's Quicktome series of addons for a shorter game:

http://te4.org/user/53875/addons

Dopaminka
Halfling
Posts: 116
Joined: Fri Jan 01, 2016 2:23 pm

Re: Option to shorten Campaign

#4 Post by Dopaminka »

Radon26 wrote:soooo half the enemies (and areas themselves) but double the exp and loot?
if that were to hapen, i would probably also advocate for ramping up the "elite" rate a little. not by much, and maybe let's not make more rares, because those CAN be dangerous..
I posted exactly that suggestion sometime ago, I hope Darkgod at least considers it ^^
East (or perhaps even Dreadfell) could use getting cut a bit.

seewen
Wayist
Posts: 28
Joined: Mon Jan 11, 2016 10:07 am

Re: Option to shorten Campaign

#5 Post by seewen »

Patashu wrote:It's not official, but I suggest you install minmay's Quicktome series of addons for a shorter game:

http://te4.org/user/53875/addons
I didn't know it exist.
The "shortened" part of the addon is great (to the list I would definitively remove 1-2 floors of Alternate Maze).

But the "no longer accessible" zone.. I'm sad (i love Ruined Dungeon, and Sandworm lair (not the alternate), and Bill zone is too small too remove :-) ).
Still, I'll definitively try it !
soooo half the enemies (and areas themselves) but double the exp and loot?
I don't know if it's 50% less, 30% less or 20% less. But general idea: YES.

Of course I advocate for removing "Normal" monsters too. Don't touch the rare+

I don't play Arena/Infinite beccause there's no end to it. It seems that Darkgod is working on a reworked version of Inifinite for 1.5. Maybe if there's a way to "win" it, I 'll play this mode.
And I really like Maj Eyal and Orc campaigns :-).

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Option to shorten Campaign

#6 Post by Radon26 »

as for the arena, there is 30 waves in the shorter version (chosen at the beginning), and 60 at the longer.
as for infinite dungeon... i am pretty sure it is named INFINITE for a reason.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Option to shorten Campaign

#7 Post by Sheila »

This works in a game like dungeons of dredmor, not sure how it'd work on ToME.
I'd be thankful to see the east dungeons shortened though.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Miruko
Halfling
Posts: 92
Joined: Sun May 15, 2011 11:58 am

Re: Option to shorten Campaign

#8 Post by Miruko »

I would love to skip the tier 1 dungeons, just give me the exp to around lev 12 and those 5-6 artifacts, so i can start faster!

nsrr
Sher'Tul
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Location: Middle of Nowhere

Re: Option to shorten Campaign

#9 Post by nsrr »

Miruko wrote:I would love to skip the tier 1 dungeons, just give me the exp to around lev 12 and those 5-6 artifacts, so i can start faster!
Skipping part of the beginning could reasonably be done, I think. The problem with that, is, as Sheila said, it's the later portions of the game that are really a grind.

On the other hand, someone that is pretty comfortable in the early game but has a hard time in the mid- and late-game due to lack of experience in those zones, might want to skip ahead so they can get that experience without having to grind through those easy, early levels over and over.

I'm not sure how an option like this would fit into the main game, as far as achievements and such go, but seems like something that could be done with an add-on. It could even have multiple starting points that you could choose from (say, post-teir1, post-teir2, post-Dreadfell).

I'm imagining a kind of intro mini-zone where you wake up in an abandoned fort, no memory of how you wound up there, at level one. There would be several chests around the zone, and each time you open one it would give you a bunch of random loot of a given tier, potentially including fixed-arts and boss drops. You would also gain a large amount of experience, with a short lore pop-up saying that as you go through the items in the chest, some of your past experience comes back to you. The number of chests, and therefore experience and grade of loot, would be dependent on where you chose to start. By the end of it, you would know that you were an adventurer that had delved into many dungeons, but still unsure of exactly how you wound up in your current situation. The last chest would also have the Rod of Recall, and using it the first time would teleport you to the Lake of Nur (level 1), with a last lore pop-up giving you an indication of where you should be going, plot-wise, and trigger any appropriate quests.

Additionally, the zones you have skipped would be empty, with the bosses all flagged as defeated (for the purposes of back-up guardians and such). 'Optional' zones (like hidden compound and and ancient elven ruins) would either be cleared or not, depending on where you choose to start and the max scaling of the zone. Lake of Nur would need to be cleared, regardless of where you start, and would scale to your level when you leave the intro-zone.

...Not that I could code it, but I'm sure there are a few folks who could.

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Option to shorten Campaign

#10 Post by Razakai »

I think an option to start at level 10 with a random set of loot, some randomized artifacts and the T1 dungeons all removed would be a fantastic option. Nssr's suggestion is good.

The East would probably be better if you just cut down the number of floors. Cut the prides to 2-ish floors each and make some more unique floors perhaps?

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Option to shorten Campaign

#11 Post by astralInferno »

What would happen if you just gave every dungeon a 'skip to last floor' option like the tier 1s get?

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